Starfield's Creation Engine Will Have to Face the Reaper Sooner or Later (2024)

Highlights

  • The Creation Engine, used by Bethesda for games like Fallout 4 and Skyrim, is showing its age with inferior graphics, technical issues, and limited graphical options.
  • Starfield, the first game made on an updated Creation Engine 2, still had many of the same issues and struggled under the pressure of its scope.
  • Despite its flaws, The Creation Engine allows Bethesda to create unique experiences with branching stories, fun worlds to explore, a physics system, and easy modding, which may delay the transition to a new engine.

With the release of Starfield, some gamers are once again discussing the longevity of Bethesda's Creation Engine. While the studio has made some fantastic games with it, its cracks seem to be getting far more prevalent as the years have gone by. Not only do the animations and art style look a bit rough around the edges, but the games are also plagued with technical issues and loading screens. That may not prevent Bethesda from making some fantastic experiences still, however, it may have held back Starfield immensely.

Game engines are the lifeblood of the gaming industry because without them studios would not be able to craft all of these amazing experiences. However, just like with hardware, these engines need to grow and evolve as the years go by. And even with updates, eventually these engines begin to feel dated, and their issues become more obvious. Bethesda may still be able to create some quality games with it, but Starfield showed that it may be time for the studio to move onto something else entirely, or at least go for a major overhaul of sorts.

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It May Be Time for Bethesda to Move On From the Creation Engine

The Creation Engine Seems to Be Showing Its Cracks

Bethesda adopted the Creation Engine in 2011 with the release of The Elder Scrolls 5: Skyrim. That was the first game that utilized this brand-new engine, and with the help of the studio's impressive writing, it made for a fantastic debut. Skyrim is still often considered one of the best fantasy RPGs out there, even though it has been over a decade since it first hit store shelves. And the Creation Engine gave the studio the ability to craft something that many would not soon forget. However, it was already showing cracks from the beginning.

Bethesda would go on to use the Creation Engine for Fallout 4 and Fallout 76. While both games seemed to deliver fun RPGs, they also felt a bit dated the minute they released. Many players pointed out the aging graphics, technical problems, and the abundance of loading screens. Many also found that the engine was limited in its graphical options, it was poorly optimized, and the games seemed a bit rough in places. It felt like the studio was already spreading the engine to its limits, which Starfield further cemented.

Starfield was the first game made on an updated Creation Engine 2, which featured various updates to the visuals and AI alongside a new procedural generation system. However, it was also plagued by many of the same issues that the last three games also had. Additionally, the scope of Starfield made these problems feel even worse. Players could not do anything without hitting a loading screen, the characters and worlds lacked charm, and the game struggled under the immense pressure of its many moving parts. Some have even found it practically unplayable on PC, which has led to extremely mixed reviews.

The Creation Engine is Still Uniquely Bethesda

The Creation Engine already felt kind of dated with 2015's Fallout 4, and it feels even older in 2023. The Elder Scrolls 6 may also be using The Creation Engine 2, so by the time it releases it will likely feel even worse. However, the studio has made no signs that it wants to move over to a new engine even after fans have been calling for improvement for years, and that is probably because the engine feels like it fits the studio.

The Creation Engine may be incredibly dated, but it gives Bethesda the ability to do things a lot of other games cannot. The branching stories give the RPGs so much content to experience, the worlds are fun to explore, the physics system gives these games a unique flair, and the ease of modding helps keep them alive for years. Because of all of that, it will likely be a while before Bethesda decides to move away from it.

Starfield's Creation Engine Will Have to Face the Reaper Sooner or Later (2)
Starfield

Developed by Bethesda Game Studios, Starfield is a sci-fi action role-playing game where players interact with multiple factions, engage in combat, customize their main character and ship, as well as explore a universe that features over 100 systems and 1,000 planets.

Platform(s)
PC , Xbox Series X , Xbox Series S

Released
September 6, 2023
Developer(s)
Bethesda
Publisher(s)
Bethesda
Genre(s)
Action , RPG

ESRB
M For Mature 17+ Due To Blood, Suggestive Themes, Use of Drugs, Strong Language, Violence

How Long To Beat
20 Hours

X|S Enhanced
Yes

File Size Xbox Series
101 GB (November 2023)

Metascore
86
Starfield's Creation Engine Will Have to Face the Reaper Sooner or Later (2024)

FAQs

Does Starfield use the Creation Engine? ›

Starfield was the first game made on an updated Creation Engine 2, which featured various updates to the visuals and AI alongside a new procedural generation system.

How long has Starfield been in development? ›

Active development of the game started following the release of Fallout 4 in 2015. Announced in 2018, Starfield was delayed several times. The game was released for Windows and Xbox Series X/S on September 6, 2023.

Is Creation Engine 2 a new engine? ›

The Creation Engine 2 is an upcoming engine used to power The Elder Scrolls VI. It is a successor to Creation Engine. On 29 June 2021, in an interview with The Telegraph, Todd Howard stated: "The technology, Creation Engine 2, is sort of built for both [Starfield and TES VI].

Why is Starfield so hard to run? ›

The problem, as many have pointed out, is the game relying on the CPU to do its work. Starfield is a very CPU-bound title. This means that most of the processing and performance calculations for the game are done within the CPU Cores.

What is the most powerful engine in Starfield? ›

The Poseidon DT-230 is the fastest ship engine in Starfield, with a whopping 34,520 engine thrust. The impressive engine thrust combined with its maneuvering thrust, which is also the highest in the game at 11,600, makes it the best engine you can have on your ship.

What engine is GTA 6 using? ›

Rockstar Advanced Game Engine (RAGE) has been the backbone of Rockstar Games' titles, including GTA V and Red Dead Redemption 2. With GTA 6, Rockstar introduces a new iteration of the engine, enhancing its capabilities to deliver a more immersive and realistic virtual world.

Will Starfield really have 1,000 planets? ›

In fact, Howard would go on to reveal only 10% of Starfield's planets would have life on them. Still, over 1,000 planets. It was one hell of a number, a number that sounds fantastic in an advert. Starfield is a game so vast that exploring all those planets would take any right-thinking player an age to do.

Is Starfield really 25 years in the making? ›

With Starfield, the first new universe from Bethesda Game Studios in 25 years, your role-playing journey can lead to more than 1,000 planets. It's now available on Xbox Game Pass, Xbox Series X|S consoles, Windows PCs and Steam. “We love the idea of exploring space and always wanted to turn it into a game.

Who can you romance in Starfield? ›

Bethesda has confirmed that while many named companions and crew members can join your team, only four characters can be romanced, and all of them are part of the Constellation faction that you will join as part of the main story. These companions are: Sarah Morgan, Barrett, Sam Coe, and Andreja.

Why does Starfield feel old? ›

"Despite Starfield having arrived eight years after Fallout 4, it's surprising that so many of its systems appear to have been lifted wholesale from its atomic ancestor." A lackluster Skills system aside, Starfield also suffers when aspects of its aged foundations start breaking through the cracks the more you play.

Will Elder Scrolls 6 be on Creation Engine 2? ›

The Elder Scrolls VI will be the second game developed on the studio's in-house engine, Creation Engine 2, following Starfield (2023).

Is Starfield realistic? ›

Starfield's representation of our little corner of the Milky Way is an impressively faithful rendition of the real thing, boasting planets with realistic textures and models that feature many of the major geological characteristics observed by spacecraft like Cassini and Juno.

Is Starfield going to fail? ›

Starfield is Bethesda's newest IP entry, a game that was “25 years in the making”, and to a lot of people who has been familiar with Bethesda games for the last few decades: a hopeful yet non-surprising flop. To say that this was un-expected would be a lie, unless you're a new audience to Bethesda games.

Why is Starfield so unstable? ›

Common Starfield Crash Causes

Overheating - Starfield taxes your GPU and CPU. Overheating can lead to abrupt crashes. Make sure your PC has adequate cooling. Background apps -Too many programs running in the background take up the RAM needed to run games.

Does Starfield use Unreal Engine? ›

However, this massive open-world space RPG uses Bethesda's in-house Creation Engine 2. And with Unreal Engine having impressed gamers and developers across with the demonstrations of its capabilities, Starfield fans online have been debating about how things could have been different if Bethesda used it instead.

Is Starfield using the Oblivion engine? ›

SUMMARY. Bethesda used Creation Engine 2 for 2023's Starfield despite of Unreal Engine's launch in 2021. The developers confirmed that they are using the same engine for the upcoming game Elder Scrolls 6.

Are the planets in Starfield randomly generated? ›

Yes, Starfield indeed harnesses the power of procedural generation. The game presents players with a staggering array of over 1000 planets to explore. Crafting each of these planets manually would have been an insurmountable task without the assistance of AI.

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