Splitgate patch notes - all the changes in the final update (2024)

Splitgate is no longer being supported with additional content or updates while the developer works on a new game. However, the beta game is still playable, albeit with a small player base. These are the patch notes for the final major update, which have been in effect ever since they went live.

WhileSplitgatewas on a roll with its portal-jumping FPS action, development on the unique title was ultimately tied up, with the developer moving onto thenext game in the Splitgate universe. However, if you just can’t get enough of it, then you can still dive in today, and these are theSplitgate patch notes you’ll be contending with from the final Splitgate update – version 8.0.

Given the support for Splitgate concluded long ago, its player base is expectedly small – though it’s still a blastif you can find a match. Nevertheless, take a look at all the best FPS games out right now that you could play instead – or while you wait.

Splitgate patch notes update version 8.0

The final Splitgate update went live on Friday, September 16, 2022, bringing the game to version 8.0 with a handful of new content and bug fixes.

So, these are the latest (and last) Splitgate patch notes:

Infinite Battle Pass and season

  • New, free 100 level Battle Pass complete with three new characters, weapon skins, Splitcoin, and more
  • After completing 100 levels, the Battle Pass will reward players with a free drop every 5 levels after that, infinitely
  • Premium Season challenges are now free – this means all parts of the Battle Pass are free for everyone
  • High-quality brand new character season reward for completing all “Free” tier challenge stages
  • Added Beta Season 2 Ranked Reward gun skins, distributed after the Sept. 15 update

Gameplay

  • Bullet size no longer increases when being shot through a portal
  • Improved melee damage connections around portals

UI

  • Removed “Beta” label from the Splitgate name

Maps

  • New Simulation Map “India

Custom Games

  • Added “Download Map” button to custom lobbies for the host
  • Added “Promote to Host” button for custom/forge lobbies

Map Creator

  • Map sharing codes are now 9 digits long rather than 16 (Old 16 digit codes still work)
  • Improved pathfinding for bots on custom maps
  • Fixed issue that prevented bots from moving at the start of a game on some custom maps

Quick Play

  • Added a No Portals playlist to Quick Play, which includes:
    • Retro Domination
    • Retro Team Deathmatch
    • Retro King of the Hill
    • Retro Capture the Flag
    • Removed the Fiesta playlist
    • Renamed “Sniper Frenzy” to “Firing Frenzy”
    • Added Fiesta Team Deathmatch to Firing Frenzy

Progression

  • Added Pro Tiers 16-25 and respective badges

Drops

  • Added many more items to the item drop pool
  • New duplicate item system introduced to drops:
  • If a drop would give the player a duplicate item, instead, it’ll give XP with a chance of Splitcoin depending on the rarity:
    • Common: 1000 XP
    • Rare: 2000 XP
    • Epic: 5000 XP + 50 Splitcoin
    • Legendary: 10000 XP + 100 Splitcoin
  • Depending on how many items have already been unlocked in the item drop pool, the chance of finding a duplicate item will change:
    • 100% locked item drop pool = 100% chance to get a new item
    • 90% locked = 90% new item chance
    • 80% locked = 80% new item chance
    • 70% locked = 70% new item chance
    • 60% locked = 60% new item chance
    • 50% locked = 50% new item chance
    • 40% locked = 50% new item chance
    • 30% locked = 50% new item chance
    • 20% locked = 50% new item chance
    • 10% locked = 50% new item chance
    • 5% locked = 50% new item chance
    • 4% locked = 40% new item chance
    • 3% locked = 30% new item chance
    • 2% locked = 20% new item chance
    • 1% locked = 10% new item chance

Cosmetics

  • Added several sprays from the Splitgate MVPs
  • Added new nametags
  • Added moderator skins for the Splitgate moderator team

Game modes

  • Added the following game modes to the game for future featured playlists:
    • Bounty (Neutral CTF Variant)
    • Paintball Neutral CTF
    • Laser Flag
    • Laser Ball
    • Grif Flag
    • FFA Snipers
    • FFA Shotty Snipers
    • Fiesta One Flag CTF
    • Fiesta VIP
    • Fiesta Team Splitball
    • Survival Brawl
    • Retro Contamination (Retro = No portals)
    • Retro Team Snipers
    • Retro Team Shotty Snipers
    • Retro Big Head Snipers
    • Retro Team SWAT
    • Retro Gun Game
    • Retro FFA
    • Retro FFA Fiesta
    • Retro King of the Hill
    • Retro One Flag CTF
  • Contamination:
    • Changed Contamination to allow all players to portal, rather than only Zombies
    • “Contamination Classic” mirrors how Contamination used to work before
    • “Retro Contamination” where no one can portal
    • Added additional custom settings to the contamination game mode in custom games

Bug Fixes, miscellaneous

  • Fixed bug preventing the HUD from toggling in replays
  • Fixed exploit with NVIDIA Photo Mode being used in-game
  • Fixed bug that made players continue to run straight in Final Killcam
  • Fixed bug that made players stop moving in Final Killcam
  • Fixed bug in Spectator mode that didn’t show all players at the start of a match
  • Fixed bug in Spectator mode that didn’t show spawn timers or player stats
  • Fixed bug that showed a 1-frame flicker at death
  • Fixed bug with the Plasma Rifle that made cooldown fail
  • Fixed visual bug with the Shotgun and Rocket Launcher’s reload flicker
  • Fixed several issues affecting the post-game screens after a match
  • Fixed issue that would send a player through another player’s portal as it is made
  • Fixed bug that caused square-shaped hills to have circle hill particle effects
  • Fixed several issues with the UI, flags, and flag stands on One Flag CTF
  • Fixed bug that made players spawn with 1 or 0 weapons on Showdown
  • Fixed several localization errors, especially German localizations
  • Fixed several VFX bugs with various weapon and character skins
  • Fixed challenges that were broken
  • Fixed bug in King of the Hill where overtime doesn’t trigger properly if the losing team contests or controls a hill in the final second
  • Various optimizations, including improvements to Abyss

Well, there you have it – the last major Splitgate update and patch notes. While there were a handful of small tweaks shortly after this update went live back in September 2022, this was the final big-ticket update that set the game up for a longer-termengagement without the need for further developer support.

Splitgate patch notes - all the changes in the final update (2024)

FAQs

What is the new Splitgate update? ›

Today Splitgate developer, 1047 Games announced that its ending development on the shooter and instead will be focusing on creating a new title.

Is 1047 making a new game? ›

It later hit Version 1.0 in early September 2022. But the day that 1.0 version hit, 1047 announced it had already moved on to another game. That unannounced project will be set in the same universe as Splitgate proper, and is already said to be "well in production."

When did Splitgate stop updating? ›

Developers posted updates on the server's status on their Twitter accounts until the system was removed in August 2021. In September 2022, the developers announced that they had ceased feature development on Splitgate to focus on a sequel created using Unreal Engine 5.

What games has 1047 Games made? ›

1047 Games is an American video game developer company founded and operated in Stanford, California, in the United States. They are known for creating the online multiplayer first person shooter game Splitgate.

Did Splitgate add bots? ›

There are Bots in Splitgate, in both the online modes, and in custom servers where you can practice your skills. Bots will often pop up when there aren't enough players to matchmake for a good game, and you'll be able to identify bots with their fairly simple screen names - in addition to their lacklustre skills.

Did Splitgate sell to Epic Games? ›

No plans to sell company to epic games.

Is Splitgate alive again? ›

Is Splitgate dead? Yes! However, there may be hope for the franchise based on the developer's ability to improve the game's appeal for now, although the numbers don't look good, the premise is pretty cool and they can always launch a sequel.

Who is the CEO of Splitgate? ›

Ian Proulx is CEO/Cofounder at Splitgate. Ian Proulx attended Stanford University.

Has Splitgate been abandoned? ›

However, in part due to the limitations of indie development, Splitgate's audience faltered due to polish and content rollout. As a natural conclusion, developer 1047 Games has now confirmed that Splitgate's feature development is ending.

What engine is Splitgate in? ›

Is Splitgate going to switch? ›

Short Answer: No, Not Currently. As of now, you can't play Splitgate on the Nintendo Switch.

What is the future plan of Splitgate? ›

We're turning our attention away from iterative, smaller updates and going all-in to focus on a new game in the Splitgate universe which will present revolutionary, not evolutionary, changes to our game. It will be a shooter, it will have portals, and it will be built in Unreal Engine 5.

How many people made Splitgate? ›

Splitgate began as a Stanford University school partner project between Ian Proulx and Nicholas Bagamian. The pair came up with the idea to "put portals into a first-person shooter", and once they both graduated, they continued to work on their project until it was a proper video game playable by the general public.

How long is a game of Splitgate? ›

Extreme 24.5% Retirement
PlatformPolledMain
PC739h 54m
PlayStation 4311h 6m

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