Planetary Settlement (2024)

Planetary Settlement (1)The subject of this article is from the Waypoint update.

The information from this article is up-to-date as of 21 February, 2023.

The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.

Planetary Settlement
Planetary Settlement (2)
CategoryInhabited Outpost
DescriptionPlanetary Settlement
UpdatedWaypoint

Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Important Buildings
    • 3.1 Settlement Hub Interface
    • 3.2 Construction Terminal
    • 3.3 Overseer's Office
  • 4 Settlement Administration Terminal
  • 5 Settlement Status
    • 5.1 Settlement Class
    • 5.2 Settlement Features
    • 5.3 Production Status
  • 6 Settlement Decisions
  • 7 Citizens
  • 8 Additional Information
  • 9 Gallery
    • 9.1 Mechanics
    • 9.2 Settlement Examples

Summary[ | ]

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently unavailable on Nintendo Switch, at least as of Update 4.50.

Game Description[ | ]

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decision[sic], direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Important Buildings[ | ]

Settlement Hub Interface[ | ]

This interface is typically found at a Monolith at the center of the settlement. Different actions are available:

  • Apply to be the Overseer of the settlement.
  • Check the status of the settlement.

Construction Terminal[ | ]

Once you have been accepted as Overseer, look for the Construction Terminal nearby. It will be a red icon floating somewhere within 50u of the central monolith where you accepted your new duties. This is where you will be able to start building your Overseer's Office. It requires Silicate Powder to begin, and there is a delay before it accepts the next item.

Overseer's Office[ | ]

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside.

Settlement Administration Terminal[ | ]

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status[ | ]

Planetary Settlement (3)

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class[ | ]

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features[ | ]

Settlements always have 6 Features, and each of them can be either positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Production Status[ | ]

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced changes with each settlement. A resource in large amount is shown on the left side, while a more valuable resource that is produced in an amount 10 times lower is shown on the right side.

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement Decisions[ | ]

The decisions you take direct the development of your settlement.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options.

If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Citizens[ | ]

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Additional Information[ | ]

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for one Settlement at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.
  • Settlements always have 6 Features, positive or negative. New features replace existing ones.

Gallery[ | ]

Mechanics[ | ]

Settlement Examples[ | ]

  • Planetary Settlement (29)

    A settlement on a lush planet

  • Planetary Settlement (30)

    A settlement on a toxic planet

  • Planetary Settlement (31)

    A settlement on a frozen planet

  • Planetary Settlement (32)

    A settlement on a scorched planet

  • Planetary Settlement (33)

    A settlement on an irradiated planet (near a crashsite)

Planetary Settlement (2024)

FAQs

What is a planetary settlement? ›

Summary. Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away. Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

What is the best system for settlement in no man's sky? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How to find a settlement on a specific planet in NMS? ›

Finding settlements in NMS is almost entirely up to random chance. There isn't a guarantee that every planet will have one, but using a Signal Booster can help pinpoint new settlements on a seemingly hospitable planet.

Are all settlements C class NMS? ›

No, you can deefinitely find B-Tier settlements at the least.

What is the main idea of space settlements? ›

A space settlement (also called a space habitat, spacestead, space city or space colony) is a settlement in outer space, sustaining more extensively habitation facilities in space than a general space station or spacecraft. Possibly including closed ecological systems, its particular purpose is permanent habitation.

What is the planetary path? ›

As seen from the Earth, the Sun, Moon, and planets all appear to move along the ecliptic. More precisely, the ecliptic is the Sun's apparent path among the stars over the course of a year.

Can you abandon a settlement in no man's sky? ›

You can get a map from the cartographer in a space station and find another settlement. Once you are overseer of the new one you will automatically drop the previous one. Cheers! That's good to hear.

Is there one base per planet in NMS? ›

Multiple bases can be built on the same planet, but only one base per player per planet will be shared online for other players. The player must go to the base computer and upload the base in order to share it. Most base building products require a Habitable Base to be built.

How do you find rare planets in NMS? ›

In any galaxy, red star systems have the highest chance for exotic planets, blue stars the intermediate, and green stars the lowest chance. Due to the conversion of existing Dead biomes made in Vision there is a higher chance to find these biomes, even in yellow star systems.

What is the highest class in NMS? ›

All multi-tools and starships have a class, which decides the number of slots and the bonus multiplier they get (C being the worst and S being the best).

Does every ship have an S class NMS? ›

Although every ship model in the game could spawn as S-Class grade, there are some unique models referred to as "Exotic" that only spawn as S-Class grade.

Is there a class above S in NMS? ›

Each type can vary from an A, B, and C-class Ship to the highest class: the S-class. The ship is even more valuable if it's a combination like an Exotic S-class Ship. NMS S-class ships, upon first obtaining that kind, also provide new titles.

What is the meaning of Earth settlement? ›

In geotechnical engineering , settlement is defined as the vertical movement of the ground, generally caused be changes in stresses within the earth. Subsidence is a term often used to described 'caving in' or sinking of the ground, that may not be associated within changes in soil stresses.

What are the settlements in Middle Earth? ›

Contents
  • 1 Settlements of Gondor.
  • 2 Settlements of Rohan.
  • 3 Settlements of Mordor.
  • 4 Settlements of Harad.
  • 5 Settlements of Isengard.
  • 6 Settlements of Dunland.
  • 7 Settlements of Rhûn.
  • 8 Settlements of Lothlorien.

What is orbital space settlement? ›

An orbital space settlement is a giant spacecraft big enough to live in. Orbital settlements will travel endlessly through space while the folks inside work, play, socialize, raise families, etc.

What are the three rules that govern planetary status? ›

Kepler's three laws describe how planets orbit the Sun. They describe how (1) planets move in elliptical orbits with the Sun as a focus, (2) a planet covers the same area of space in the same amount of time no matter where it is in its orbit, and (3) a planet's orbital period is proportional to the size of its orbit.

Top Articles
Latest Posts
Article information

Author: Domingo Moore

Last Updated:

Views: 5891

Rating: 4.2 / 5 (53 voted)

Reviews: 92% of readers found this page helpful

Author information

Name: Domingo Moore

Birthday: 1997-05-20

Address: 6485 Kohler Route, Antonioton, VT 77375-0299

Phone: +3213869077934

Job: Sales Analyst

Hobby: Kayaking, Roller skating, Cabaret, Rugby, Homebrewing, Creative writing, amateur radio

Introduction: My name is Domingo Moore, I am a attractive, gorgeous, funny, jolly, spotless, nice, fantastic person who loves writing and wants to share my knowledge and understanding with you.