Phase Spider Matriarch (2024)

Phase Spider Matriarch (1)

I recall my life upon the surface with more than regret. I weep for the decades spent treading the murky waters of profanity while my true Queen waited in the shadows. Even my name, ‘Eliette’, feels foreign and foul upon my tongue.

A high elf exalted by Lolth herself - my drow captors cannot fathom it. But I see their house's downfall in visions granted by the Spider Queen herself. When that day comes, when some unnamed whelp from an insignificant house cuts the matron mother's throat, I will escape. I will find solitude, and I will worship Lolth with my very soul.

~ Eliette

Contents

  • 1 Summary
  • 2 Powers and Stats
  • 3 References
  • 4 Notable Matchups
  • 5 Discussions

Summary

In Her form I find ecstasy. The spell is not enough.
~ Eliette

The Phase Spider Matriarch is amongst the first bosses players can find and overpower in Baldur's Gate 3, and can be found at the bottom of the well in the Blighted Village. Once an arachnomancer named Eliette, her devotion to the Dark Seldarine goddess Lolth transformed her into a massive and enhanced Phase Spider. It was originally her intent to travel through the Underdark to the Drow cities, although when reduced to the intelligence of the matriarch, it would seem she instead began to create a great nest in the Western Heartlands.

Powers and Stats

Tier: 9-A, higher via Spider Queen's Wrath

Name: Eliette, the Phase Spider Matriarch, Predator of the Ethereal Plane

Origin: Dungeons and Dragons

Gender: Female

Age: Unknown, likely hundreds of years old, given that Eliette was originally a high elf and thus would only be considered an adult at age 100 and can live up to 750 years

Classification: High Elf Arachnomancer

Powers and Abilities: Superhuman Physical Characteristics, Bodily Weaponry (In particular, a phase spider's fangs are their most notable weapons[1]), Enhanced Senses (Can see in total darkness with little trouble), Extrasensory Perception (Eliette and her spawn can see invisible creatures), Poison Manipulation (Her bite is poisonous, and she can also fire a large glob of poisonous ichor at great range), Limited Dimensional Travel (Similar to her kin, she can travel through the Ethereal briefly to simulate teleportation[2]), Surface Scaling, Limited Animal Manipulation (She can manipulate her kin to hatch on a whim, creating a large number of weaker summons to assist her), Berserk Mode (She can enter a fit of rage in which she experiences significantly increased strength, but causes her to be less careful in dodging attacks), Thread Manipulation, Summoning (She can encase enemies in thread-tombs infested with her crawling spawns, causing them to rapidly die from poison and rot), Explosion Manipulation (Unless destroyed by fire or acid, her gossamer tombs explode in a burst of poison, dealing huge amounts of damage capable of one-shotting most foes on her level), Large Size (Type 0), Damage Reduction (Upon becoming enraged, she takes half the damage she once did from non-magical melee sources), Precognition (As a favored of Lolth, she foresaw the downfall of her drow captors long before it actually occured- although the functional use of this ability mid-combat is questionable), Resistance to Poison Manipulation (She is notably resistant to the effects of poisons compared to others on her level)

Attack Potency: Small Building level+ (As a 5th level threat, she is at least comparable if not superior to casters capable of using spells such as Conjure Barrage), higher via Spider Queen's Wrath (She is significantly more dangerous in this state of rage)

Speed: Subsonic+ (She is superior to adventurers capable of dodging short-ranged arrows and crossbow bolts)

Lifting Strength: Class 5, higher with Spider Queen's Wrath (As a large quadruped with 17 strength by default, the Matriarch can push weights of up to over 3.5 metric tons; when enraged, this value increases by over an additional metric ton)

Striking Strength: Small Building level+, higher via Spider Queen's Wrath

Durability: Small Building level+ (Capable of enduring multi-story falls and large explosions)

Stamina: Superhuman, likely comparable to adventurers capable of enduring extreme bodily trauma such as loss of limb or impalement, or significant periods of time without rest, with little to no impairment beyond the obvious

Range: Several Meters physically, at least Tens of Meters via venemous discharges

Standard Equipment: None notable, although she carries her old Poisoner's Robe

Intelligence: Below Average, although she has a remarkably high intelligence for a phase spider that reaches into sentience

Weaknesses: When enraged, she gives somewhat less care to her own safety, resulting in a slight loss of defense

References

  1. Baldur's Gate 3
  2. Monster Manual 5e, pg 334

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Phase Spider Matriarch

Phase Spider Matriarch (2024)
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