Starfield: Skills Tier List (Best Starfield Skills) (2024)

Aneutronic Fusion

Ship reactors produce 1 extra unit of power.

Ship reactors produce 2 extra units of power.

Ship reactors produce 3 extra units of power.

Ship reactors produce 5 extra units of power.

Astrodynamics

Increase grav jump range of jump drives by 15%.

Reduced fuel cost of jump drives by 15%.

Increased grav jump range and reduced fuel cost of jump drives by 30%.

Reduced fuel cost of jump drives by 50%.

Ballistic Weapon Systems

Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.

Ballistic ship weapons have 20% increased damage and recharge 15% faster.

Ballistic ship weapons have 30% increased damage and recharge 30% faster.

Ballistic ship weapons do 50% increased damage to individual systems.

Botany

Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts.

Get more rare organic resources from plants and learn information about them more quickly using the scanner.

Get more exotic organic resources from plants, and learn information about them more quickly using the scanner.

Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner.

Boxing

Unarmed attacks do 25% more damage. 25% less O2 used when using a power attack.

Unarmed attacks do 50% more damage. 50% less O2 used when using a power attack.

Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less O2.

Unarmed attacks do 100% more damage and have a chance to knock down opponents.

Chemistry

You can create improved chems, and research additional chems at a Research Lab.

You can research and create superior chems.

You can research and create cutting-edge chems.

Crafting chems occasionally triples the amount crafted.

Demolitions

Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.

Explosions do 25% more damage.

Reduce damage taken from explosions by 25%.

All previous bonuses are doubled.

Engine Systems

Your ship's top speed is increased by 10%.

Ship boosts last longer and the cooldown is shorter.

Your ship's top speed is increased by 20%.

While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.

Environmental Conditioning

Gain 10 resistance to Airborne environmental damage.

Gain 10 resistance to Thermal environmental damage.

Gain 10 resistance to Corrosive and Radiation environmental damage.

Reduced chance to gain afflictions from environmental damage sources.

Gastronomy

You can craft specialty food and drinks, and research additional recipes at a Research Lab.

You can research and craft gourmet food and drinks.

You can research and craft food and drink delicacies.

Crafting food and drinks occasionally doesn't use up your resources. You can research and craft exotic recipes.

Geology

Get more common and uncommon inorganic resources from surface objects.

Get more inorganic resources from surface objects.

Get more exotic inorganic resources from surface objects.

Occasionally harvest additional rarer resources from surface objects.

Gymnastics

Unlock the ability to combat slide. Take 15% less fall damage.

Move faster in Zero-G. Take 20% less fall damage.

Become more stable while Zero-G. Take 30% less fall damage. Replenish some O2 after mantling.

Increased jump height. Run faster after combat sliding or mantling.

Isolation

Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don't have a companion or any crew.

Medicine

Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster.

Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster.

Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster.

Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction.

Neurostrikes

10% chance to stun an NPC with an unarmed attack.

Unarmed attacks now do additional EM damage.

20% chance to stun an NPC with an unarmed attack

After stunning an enemy, you also knock down any enemies within close range.

Nutrition

Food and drink are 10% more effective.

Food and drink are now 20% more effective.

Food and drink are now 30% more effective.

Food and drink are now 50% more effective.

Outpost Engineering

You can construct improved outpost modules, and research additional modules at a Research Lab.

You can research and construct superior outpost modules.

You can research and construct cutting-edge outpost modules.

Outpost modules now cost 50% fewer resources to build.

Pain Tolerance

Physical damage is reduced by 5%.

Physical damage is reduced by 10%.

Physical damage is reduced by 15%.

5% chance to ignore physical damage when your health is low.

Robotics

You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.

You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.

You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.

You can force a target robot up to 10 levels higher than you to obey commands for a limited time.

Special Projects

You can research experimental projects at a Research Lab.

You can craft rare manufactured components at an Industrial Workbench.

You can craft exotic manufactured components at an Industrial Workbench.

You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources.

Spacesuit Design

You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab.

You can research and craft superior spacesuit, helmet, and pack mods.

You can research and craft cutting-edge spacesuit, helmet, and pack mods.

Construction of spacesuit, helmet, and pack mods occasionally doesn't cost resources.

Starship Design

Allows the installation of improved ship modules.

Allows the installation of superior ship modules.

Allows the installation of cutting-edge ship modules.

Allows the installation of experimental ship modules.

Starship Engineering

All ship systems repair 10% faster.

Ship systems have 25% increased damage mitigation.

All ship systems repair 25% faster.

Occasionally, repairing one block of a system will repair the entire system.

Surveying

Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters.

Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters.

Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters.

Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters.

Weapon Engineering

You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods at a Research Lab.

You can research and craft superior weapon mods.

You can research and craft cutting-edge weapon mods.

You can research and craft master-level weapon mods.

Wellness

Increase your maximum health by 10%.

Increase your maximum health by 10%.

Increase your maximum health by 30%.

Increase your maximum health by 40%.

Xenosociology

You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.

You can force a target alien creature up to 10 levels higher than you to flee for a limited time.

You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.

You can force a target alien creature up to 10 levels higher than you to obey commands for a limited time.

Zoology

Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts.

Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner.

Get more rare organic resources from creatures, and learn information about them more quickly using the scanner.

Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner.

Starfield: Skills Tier List (Best Starfield Skills) (2024)
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