![Elite Dungeons (1) Elite Dungeons (1)](https://i0.wp.com/runescape.wiki/images/thumb/Elite_Dungeons_final_bosses_artwork.jpg/300px-Elite_Dungeons_final_bosses_artwork.jpg?10b77)
Elite Dungeons are instanced combat encounters that require navigating large dungeons and fighting groups of monsters in order to progress to the boss fight. The dungeons are designed for both solo players and groups. They share some similarities with Liberation of Mazcab.
The first elite dungeon, Temple of Aminishi, was released on 25 June 2018 as part of a set of three dungeons with the same narrative. This was followed by the Dragonkin Laboratory and the Shadow Reef. The overarching story that connects these three dungeons is introduced and explored in the quest Curse of the Black Stone. The fourth dungeon, The Zamorakian Undercity, is connected to the Aftermath quest, following up from the events of the Elder God Wars and introducing the Legacy of Zamorak storyline.
Players gain Dungeoneering experience from fighting monsters in the Elite Dungeons and receive the experience together with the combat experience after a monster is defeated, scaling based on the amount of damage the player did before it died.
There are two modes when entering an Elite Dungeon: normal mode, a standard play of the dungeon; and story mode, an easier version where all enemies in the dungeon have 50% less health and deal 90% less damage, but most achievements cannot be completed. Additionally the story mode heavily limits the available rewards and loot. In the black stone trilogy the enemies do not drop anything apart from the bosses, who drop only lore books. In the Zamorakian Undercity all drops are available in story mode, but at significantly lower rate. The drop rate of the lore books is increased in story mode. The amount of Dungeoneering tokens is also reduced by 90% in story mode. Dying in the dungeons, regardless of setting, are considered unsafe deaths.
Both modes have two options: solo and group, using the Grouping System before entering. While teams can attempt the dungeons in groups anywhere from 1-3 players for the trilogy or 1-5 for the Zamorakian Undercity, this is up to personal preference. Solo runs have a slower kill time but generally yield better rewards, while group encounters clear faster but have reduced rewards. The loot within the dungeons is collected into a chest, which can also be toggled off for a 20% chance to double the drop. The chests also act as checkpoints.
Completing the Curse of the Black Stone and the Twilight of the Gods quests grants a permanent effect of taking 10% less damage from monsters in the original three and the boss in the fourth dungeon respectively. This effect stacks with the Enfeeble and Weaken curses. The former quest also allows players to unlock the ability to use the loot chest as a bank chest as well as the chance to double loot.
Elite Dungeons are indicated on the world map with an icon (). Maps of the dungeons are not available even when inside dungeons - 'It would be unwise to try and open the map now.'
Contents
- 1 Dungeons
- 1.1 Temple of Aminishi
- 1.2 Dragonkin Laboratory
- 1.3 The Shadow Reef
- 1.4 The Zamorakian Undercity
- 2 Mechanics
- 2.1 Monsters
- 2.2 Bosses and mini-bosses
- 2.3 Rewards
- 2.4 Spotlight
- 2.5 Winter Weekends
- 3 Elite Dungeon Reward Shop
- 4 Non-degrading items
- 5 Achievements
- 6 Update history
- 7 References
Dungeons[edit | edit source]
Temple of Aminishi[edit | edit source]
Main article: Temple of Aminishi
![Elite Dungeons (3) Elite Dungeons (3)](https://i0.wp.com/runescape.wiki/images/thumb/Temple_of_Aminishi_%28Elite_Dungeon%29.png/300px-Temple_of_Aminishi_%28Elite_Dungeon%29.png?c009e)
The Temple of Aminishi is the first elite dungeon, released on 25 June 2018. It features three bosses: the Sanctum Guardian, Masuta the Ascended, and Seiryu the Azure Serpent. The dungeon is inside the Temple of Aminishi which is located on the island of Aminishi and only requires completion of Impressing the Locals to access. The island can be accessed via a boat from Port Sarim.
Rewards from the dungeon include ancient scales, materials which are required to upgrade sirenic armour into its elite variant and Masuta's warspear, a tier 82 halberd-type spear.[1] Cosmetics are also available including a Sakadagami outfit. The enemies in the dungeon can also drop steadfast, sirenic scales, seasinger/Tetsu sword upgrade kits, and Death lotus extract which upgrades the Ports weapons from tier 85 to 88.
Dragonkin Laboratory[edit | edit source]
Main article: Dragonkin Laboratory
![Elite Dungeons (4) Elite Dungeons (4)](https://i0.wp.com/runescape.wiki/images/thumb/Dragonkin_Laboratory.png/300px-Dragonkin_Laboratory.png?f2960)
The Dragonkin Laboratory is the second elite dungeon, released on 13 August 2018.
The dungeon features three bosses: Astellarn, Verak Lith, and the Black Stone Dragon. The laboratory is located in the Deep Wilderness Castle Ruins, but the area is safe, and teleports are available to quickly access the area.[2] Unlike the Temple of Aminishi and the Shadow Reef, which is divided into multiple sections, the laboratory is contained within one full map.
Rewards from the dungeon include draconic energy, materials which are required to upgrade tectonic armour to its elite variant, and three codices to upgrade the Fury, Flurry and Barge abilities into their greater counterparts. The enemies in the dungeon can also drop glaiven wing-tips, draconic visages and lucky dragonkin coins with the use of the dungeon's lucky charms.
The Shadow Reef[edit | edit source]
Main article: The Shadow Reef
![Elite Dungeons (5) Elite Dungeons (5)](https://i0.wp.com/runescape.wiki/images/thumb/The_Shadow_Reef.png/300px-The_Shadow_Reef.png?2d6af)
The third elite dungeon, The Shadow Reef, was released on 25 February 2019. The Shadow Reef is set in Ulthven Kreath and draws on lore from Pieces of Hate, Nomad's Elegy, Til Death Do Us Part, and the Pirate quest series.[3]
Unlike the two previous dungeons, the Shadow Reef contains 16 potential mini-bosses, compared to 13 in the Temple of Aminishi and Dragonkin Laboratory. The dungeon features three bosses: the Crassian Leviathan, Taraket the Necromancer, and The Ambassador.
Rewards from the dungeon include components to create the tier 92 eldritch crossbow, black stone hearts (used for the creation of various items) black stone arrow tips, and the shadowy egg which unlocks a pet. The enemies in the dungeon can also drop ragefire glands with the use of the dungeon's lucky charms.
The Zamorakian Undercity[edit | edit source]
Main article: The Zamorakian Undercity
![Elite Dungeons (6) Elite Dungeons (6)](https://i0.wp.com/runescape.wiki/images/thumb/The_Zamorakian_Undercity.png/300px-The_Zamorakian_Undercity.png?d74bc)
The fourth elite dungeon, the Zamorakian Undercity, was released on 4 July 2022. Unlike the previous dungeons, this one features only one boss, Zamorak, Lord of Chaos; however, when doing a full run, the player must also clear two minibosses; Mefis, the Jailer and Eterna, Ritual Leader, who could be considered the first and second "bosses" respectively.
The quest Twilight of the Gods, which requires completion of Extinction, was released on 6 June 2022 and explains the premise of the boss. The quest grants a 10% damage reduction in the boss encounter and the ability to grant loot reroll tokens for the dungeon, which are dropped by the Elder God Wars Dungeon bosses. It is not known if this damage reduction will stack with the other damage reduction bonus.
Unlike the other Elite Dungeons, the Undercity can be attempted in a group of 1-5 players, two more than usual, all of the enemies' strength is scaled to the players present in the team, and the dungeon can be entirely skipped to go straight to the boss once a full run has been cleared. It also possesses an enrage system, which increases the enemies' stats and the types of enemies present in the dungeon.
Various rewards are available from the dungeon, including the vestments of havoc, tier 95 melee power armour with tier 115 damage bonuses and a unique set effect, codices of lost knowledge to create Greater Sunshine and Greater Death's Swiftness and components for the Bow of the Last Guardian, a tier 95 longbow.
Mechanics[edit | edit source]
Monsters[edit | edit source]
Many "mob" type monsters roam around in the settings they are found in. These mobs generally consist of either low or moderate health opponents found in clusters, or high health opponents often found in smaller numbers. Some of these monsters are linked to barriers throughout the dungeon, and in order to progress through them players must kill most if not all of the "linked" enemies. They are always found near the barriers they are guarding.
The enemies of these dungeons are significantly different compared to other common mobs in Gielinor; if one enemy spots a player, nearby enemies will also become aggressive, and can do so through corners or doorways that would limit their line of sight. One common trait shared between most monsters is that they are aggressive towards the player closest to them, regardless if distant players have Incite active or use Provoke. Like the demon boss and WildyWyrm, damaging monsters makes players eligible for rewards even if they did not deal the majority of damage.
Elite sirenic, elite tectonic, and trimmed masterwork equipment will not degrade (or drain charges if augmented) when used in the dungeons, making them the best armour for combat.
Bosses and mini-bosses[edit | edit source]
In the original three Elite Dungeon there are three boss fights, and four random mini-bosses appropriately themed for the dungeon for every new Elite Dungeon generated. In the Undercity there is only one boss and the mini-bosses are not random and some must be killed to progress.
Mini-bosses fall under three categories; "plain" mini-bosses who have no mechanics, "normal" mini-bosses who either use abilities or have special mechanics, and "challenging" mini-bosses who use mechanics similar to their original boss fight.
The first three elite dungeons contain several "plain" mini-bosses, though the Dragonkin Laboratory is the only elite dungeon to have exclusively mini-bosses under this category. The Temple of Aminishi and Shadow Reef contain several "normal" mini-bosses. The Shadow Reef is the only elite dungeon which contains "challenging" mini-bosses.
The first two bosses must be defeated in order to progress further into the dungeon. These two bosses come with a variety of special mechanics which can prove deadly if not dealt with accordingly. All bosses' mechanics scale accordingly based on the amount of players in the arena when combat is initiated, and have two kill counters; "normal" kills count bosses killed in group encounters (even if a member leaves if the dungeon started with two or three players), while "hard" kills count bosses killed in solo encounters.
Upon killing a boss or mini-boss, players who dealt damage to them will be awarded with 5,000 dungeoneering tokens.
With Soul Reaper assignments, the dungeon's final boss is always the one assigned, and killing the bosses are requirements for the Final Boss title (along with its insane variant).
Rewards[edit | edit source]
![Elite Dungeons (7) Elite Dungeons (7)](https://i0.wp.com/runescape.wiki/images/thumb/Elite_dungeon_reward_chest.png/300px-Elite_dungeon_reward_chest.png?0dba6)
Elite dungeons use a chest-looting format like the Sophanem Slayer Dungeon. It is automatically set to auto-loot, in which defeated enemies automatically drop their rewards into the chest. Players can disable this feature and have a 20% chance for drops to be doubled. It can hold up to 48 different rewards, and excess rewards will be dropped on the ground instead and can be doubled even if the auto-loot feature is active, but at a reduced rate. [4] The elite dungeons share the same reward chest; a player's chest can have items from the Temple of Aminishi, Dragonkin Laboratory, and the Shadow Reef at the same time. The chests also serve as quick-teleports to checkpoints located throughout their respective dungeon.
Whenever this effect activates, a message in the chat box will appear stating You received/stockpiled (depending on chest settings) 2x [item]), and bypasses the limited filter option.
After completing Curse of the Black Stone, players may buy an elite dungeons chest perk for 750,000 Dungeoneering tokens, which allows the chests inside the dungeons to act as a bank, though no healing effect is provided. The chests also provide a 20% and 5% chance to double drops obtained from boss and common monsters respectively in the dungeon, even when autoloot is enabled. Autoloot can still be disabled to get the full 20% chance of double item drops from common monsters.
Completing all three dungeons in consecutive order through Normal Mode will award players with an elite chest at the end of the Shadow Reef. These runs can be done in solo or groups.
Spotlight[edit | edit source]
The Shadow ReefNow! |
Temple of Aminishi7 Jun |
Dragonkin Laboratory8 Jun |
The Shadow Reef9 Jun |
Temple of Aminishi10 Jun |
Dragonkin Laboratory11 Jun |
Next: 1 day(wrong?) |
This repeatable content has a hard reset. |
The next period's content will become available immediately, regardless of whether a player has logged out. |
Details: The spotlight will reset regardless of whether players log out |
The three elite dungeons operate on a "Spotlight" system, similar to the minigame spotlight. Every day one of the dungeons is in the spotlight, which provides that dungeon with:
- an extra 25% Dungeoneering experience
- one additional miniboss spawn
- 20% reduction of death reclaim costs
The spotlight cycles through dungeons in their canonical order. The dungeon currently in the spotlight is indicated in the Grouping System selection interface.
Winter Weekends[edit | edit source]
During the Winter Weekends Elite Dungeons session, the dungeons are provided with the following bonuses:
- Doubled lore book drop rate from bosses
- 25% additional Slayer experience if applicable
- An additional ancient scale or draconic energy whenever the drop is rolled
- One free death per run in a manner similar to that of the soul phylactery, resetting at 00:00 UTC
Elite Dungeon Reward Shop[edit | edit source]
Main article: Elite Dungeon Reward Shop
The Elite Dungeon Reward Shop is located south of Daemonheim near the Daemonheim Rewards shop, at the southern beach of Aminishi and near the entrance to the Dragonkin Laboratory. Bryll Thoksdottir sells general (elite) Dungeoneering related rewards as well as other useful items.
Non-degrading items[edit | edit source]
All tier-92 armour items do not degrade in an elite dungeon (including the augmented versions).
Trimmed masterwork helm
Custom-fit trimmed masterwork helm
Custom-fit trimmed spiked masterwork helm
Elite sirenic mask
Elite tectonic mask
Elite sirenic mask (Third Age)
Elite sirenic mask (Barrows)
Elite sirenic mask (blood)
Elite sirenic mask (ice)
Elite sirenic mask (shadow)
Elite tectonic mask (Third Age)
Elite tectonic mask (Barrows)
Elite tectonic mask (blood)
Elite tectonic mask (ice)
Elite tectonic mask (shadow)
Elite tectonic mask (Soul)
Elite sirenic mask (Soul)
Elite tectonic mask (Aurora)
Trimmed masterwork platebody
Augmented Trimmed Masterwork Platebody
Custom-fit trimmed masterwork platebody
Augmented Custom-fit Trimmed Masterwork Platebody
Custom-fit trimmed spiked masterwork platebody
Augmented custom-fit trimmed spiked masterwork platebody
Elite sirenic hauberk
Augmented elite sirenic hauberk
Elite tectonic robe top
Augmented elite tectonic robe top
Augmented elite sirenic hauberk (Third Age)
Augmented elite sirenic hauberk (Barrows)
Augmented elite sirenic hauberk (blood)
Augmented elite sirenic hauberk (ice)
Augmented elite sirenic hauberk (shadow)
Augmented elite tectonic robe top (Third Age)
Augmented elite tectonic robe top (Barrows)
Augmented elite tectonic robe top (blood)
Augmented elite tectonic robe top (ice)
Augmented elite tectonic robe top (shadow)
Elite sirenic hauberk (Third Age)
Elite sirenic hauberk (Barrows)
Elite sirenic hauberk (blood)
Elite sirenic hauberk (ice)
Elite sirenic hauberk (shadow)
Elite tectonic robe top (Third Age)
Elite tectonic robe top (Barrows)
Elite tectonic robe top (blood)
Elite tectonic robe top (ice)
Elite tectonic robe top (shadow)
Augmented elite tectonic robe top (Aurora)
Augmented elite sirenic hauberk (Aurora)
Augmented elite sirenic hauberk (Soul)
Augmented elite tectonic robe top (Soul)
Elite tectonic robe top (Soul)
Elite sirenic hauberk (Soul)
Trimmed masterwork platelegs
Augmented Trimmed Masterwork Platelegs
Custom-fit trimmed masterwork platelegs
Augmented Custom-fit Trimmed Masterwork Platelegs
Custom-fit trimmed spiked masterwork platelegs
Augmented custom-fit trimmed spiked masterwork platelegs
Elite sirenic chaps
Augmented elite sirenic chaps
Elite tectonic robe bottom
Augmented elite tectonic robe bottom
Augmented elite sirenic chaps (Third Age)
Augmented elite sirenic chaps (Barrows)
Augmented elite sirenic chaps (blood)
Augmented elite sirenic chaps (ice)
Augmented elite sirenic chaps (shadow)
Augmented elite tectonic robe bottom (Third Age)
Augmented elite tectonic robe bottom (Barrows)
Augmented elite tectonic robe bottom (blood)
Augmented elite tectonic robe bottom (ice)
Augmented elite tectonic robe bottom (shadow)
Elite sirenic chaps (Third Age)
Elite sirenic chaps (Barrows)
Elite sirenic chaps (blood)
Elite sirenic chaps (ice)
Elite sirenic chaps (shadow)
Elite tectonic robe bottom (Third Age)
Elite tectonic robe bottom (Barrows)
Elite tectonic robe bottom (blood)
Elite tectonic robe bottom (ice)
Elite tectonic robe bottom (shadow)
Augmented elite tectonic robe bottom (Aurora)
Augmented elite sirenic chaps (Aurora)
Augmented elite sirenic chaps (Soul)
Augmented elite tectonic robe bottom (Soul)
Elite tectonic robe bottom (Soul)
Elite sirenic chaps (Soul)
Achievements[edit | edit source]
Each elite dungeon has its own achievement subcategory within the Combat achievements category. These include Temple of Aminishi achievements, Dragonkin Laboratory achievements, Shadow Reef achievements, and Zamorak achievements.
There are 55 achievements in this group.
# | Name | Story mode | Description | Members | Subsubcategory | ![]() |
---|---|---|---|---|---|---|
2 | Aminishi? Completed It, Mate | Defeat every miniboss inside the Temple of Aminishi. | Yes | N/A | 20 | |
14 | Arc Reactor | Beat Seiryu without anyone taking damage from the shadow tendrils. | Yes | Seiryu | 30 | |
15 | Bless You, Seiryu | Make Seiryu sneeze. | Yes | Seiryu | 5 | |
2 | Crabtivating I | Defeat the Sanctum Guardian. (X/5) | Yes | Sanctum Guardian | 5 | |
3 | Crabtivating II | Defeat the Sanctum Guardian. (X/10) | Yes | Sanctum Guardian | 5 | |
4 | Crabtivating III | Defeat the Sanctum Guardian. (X/25) | Yes | Sanctum Guardian | 5 | |
5 | Crabtivating IV | Defeat the Sanctum Guardian. (X/50) | Yes | Sanctum Guardian | 5 | |
8 | Crabtivating Solo Kills I | Defeat the Sanctum Guardian while not in a group. (X/5) | Yes | Sanctum Guardian | 5 | |
9 | Crabtivating Solo Kills II | Defeat the Sanctum Guardian while not in a group. (X/10) | Yes | Sanctum Guardian | 5 | |
10 | Crabtivating Solo Kills III | Defeat the Sanctum Guardian while not in a group. (X/25) | Yes | Sanctum Guardian | 5 | |
11 | Crabtivating Solo Kills IV | Defeat the Sanctum Guardian while not in a group. (X/50) | Yes | Sanctum Guardian | 5 | |
12 | Crabtivating Solo Kills V | Defeat the Sanctum Guardian while not in a group. (X/75) | Yes | Sanctum Guardian | 5 | |
13 | Crabtivating Solo Kills VI | Defeat the Sanctum Guardian while not in a group. (X/100) | Yes | Sanctum Guardian | 5 | |
6 | Crabtivating V | Defeat the Sanctum Guardian. (X/75) | Yes | Sanctum Guardian | 5 | |
7 | Crabtivating VI | Defeat the Sanctum Guardian. (X/100) | Yes | Sanctum Guardian | 5 | |
15 | Crassian en Masse | Defeat the Sanctum Guardian with exactly 10 crassians still alive when she dies. | Yes | Sanctum Guardian | 30 | |
3 | Died by the Blade! | Die by the blade! | Yes | N/A | 20 | |
14 | Force of a Great Typhoon | Defeat Masuta the Ascended without any stacks of the calm waters effect. | Yes | Masuta | 30 | |
14 | Here is My Handle | Defeat the Sanctum Guardian after being hit by her water spout 10 times. | Yes | Sanctum Guardian | 20 | |
15 | I'll Pulverise You! | Use Pulverise on Masuta the Ascended at the same time he uses it. | Yes | Masuta | 20 | |
16 | Malignant Enigmas | Kill 18 shadow enigmas in 6 seconds. | Yes | Seiryu | 30 | |
2 | Masuta Master I | Defeat Masuta the Ascended. (X/5) | Yes | Masuta | 5 | |
3 | Masuta Master II | Defeat Masuta the Ascended. (X/10) | Yes | Masuta | 5 | |
4 | Masuta Master III | Defeat Masuta the Ascended. (X/25) | Yes | Masuta | 5 | |
5 | Masuta Master IV | Defeat Masuta the Ascended. (X/50) | Yes | Masuta | 5 | |
8 | Masuta Master Solo Kills I | Defeat Masuta the Ascended while not in a group. (X/5) | Yes | Masuta | 5 | |
9 | Masuta Master Solo Kills II | Defeat Masuta the Ascended while not in a group. (X/10) | Yes | Masuta | 5 | |
10 | Masuta Master Solo Kills III | Defeat Masuta the Ascended while not in a group. (X/25) | Yes | Masuta | 5 | |
11 | Masuta Master Solo Kills IV | Defeat Masuta the Ascended while not in a group. (X/50) | Yes | Masuta | 5 | |
12 | Masuta Master Solo Kills V | Defeat Masuta the Ascended while not in a group. (X/75) | Yes | Masuta | 5 | |
13 | Masuta Master Solo Kills VI | Defeat Masuta the Ascended while not in a group. (X/100) | Yes | Masuta | 5 | |
6 | Masuta Master V | Defeat Masuta the Ascended. (X/75) | Yes | Masuta | 5 | |
7 | Masuta Master VI | Defeat Masuta the Ascended. (X/100) | Yes | Masuta | 5 | |
1 | Masuta the Ascended | Defeat Masuta the Ascended. | Yes | Masuta | 0 | |
4 | Oops! Wrong Cult! | Enter the Temple of Aminishi wearing H.A.M. clothing. | Yes | N/A | 5 | |
16 | Outflanked 'em in the Sanctum | Defeat the Sanctum Guardian without anyone taking any damage from her purple corruption. | Yes | Sanctum Guardian | 30 | |
5 | The Purple Dart | Defeat the Violet Lotus miniboss using elite death lotus darts. | Yes | N/A | 10 | |
1 | Seiryu the Azure Serpent | Defeat Seiryu the Azure Serpent. (X/1) | Yes | Seiryu | 0 | |
2 | Slay-ryu I | Defeat Seiryu the Azure Serpent. (X/5) | Yes | Seiryu | 5 | |
3 | Slay-ryu II | Defeat Seiryu the Azure Serpent. (X/10) | Yes | Seiryu | 5 | |
4 | Slay-ryu III | Defeat Seiryu the Azure Serpent. (X/25) | Yes | Seiryu | 5 | |
5 | Slay-ryu IV | Defeat Seiryu the Azure Serpent. (X/50) | Yes | Seiryu | 5 | |
8 | Slay-ryu Solo Kills I | Defeat Seiryu the Azure Serpent while not in a group. (X/5) | Yes | Seiryu | 5 | |
9 | Slay-ryu Solo Kills II | Defeat Seiryu the Azure Serpent while not in a group. (X/10) | Yes | Seiryu | 5 | |
10 | Slay-ryu Solo Kills III | Defeat Seiryu the Azure Serpent while not in a group. (X/25) | Yes | Seiryu | 5 | |
11 | Slay-ryu Solo Kills IV | Defeat Seiryu the Azure Serpent while not in a group. (X/50) | Yes | Seiryu | 5 | |
12 | Slay-ryu Solo Kills V | Defeat Seiryu the Azure Serpent while not in a group. (X/75) | Yes | Seiryu | 5 | |
13 | Slay-ryu Solo Kills VI | Defeat Seiryu the Azure Serpent while not in a group. (X/100) | Yes | Seiryu | 5 | |
6 | Slay-ryu V | Defeat Seiryu the Azure Serpent. (X/75) | Yes | Seiryu | 5 | |
7 | Slay-ryu VI | Defeat Seiryu the Azure Serpent. (X/100) | Yes | Seiryu | 5 | |
17 | Strength of a Raging Fire | Defeat Masuta the Ascended with at least 7 thrashing waters still remaining. | Yes | Masuta | 50 | |
16 | Swift as the Coursing River | Defeat Masuta the Ascended with 65% of the calm waters effect or more. | Yes | Masuta | 30 | |
1 | Temple of Aminishi | Complete all of the listed achievements. | Yes | N/A | 50 | |
1 | The Sanctum Guardian | Defeat the Sanctum Guardian. (X/1) | Yes | Sanctum Guardian | 0 | |
6 | What Does Monster Examine Say About His Combat Level? | Deal over 9,000 damage to Goku the Unrelenting in one hit. | Yes | N/A | 10 |
There are 57 achievements in this group.
# | Name | Story mode | Description | Members | Subsubcategory | ![]() |
---|---|---|---|---|---|---|
14 | A Quest for Understanding | Defeat Astellarn while at least two pulsars are still active. | Yes | Astellarn | 20 | |
1 | Astellarn | Defeat Astellarn the First Celestial. (X/1) | Yes | Astellarn | 0 | |
2 | Besting the Celestial I | Defeat Astellarn the First Celestial. (X/5) | Yes | Astellarn | 5 | |
3 | Besting the Celestial II | Defeat Astellarn the First Celestial. (X/10) | Yes | Astellarn | 5 | |
4 | Besting the Celestial III | Defeat Astellarn the First Celestial. (X/25) | Yes | Astellarn | 5 | |
5 | Besting the Celestial IV | Defeat Astellarn the First Celestial. (X/50) | Yes | Astellarn | 5 | |
8 | Besting the Celestial Solo Kills I | Defeat Astellarn the First Celestial while not in a group. (X/5) | Yes | Astellarn | 5 | |
9 | Besting the Celestial Solo Kills II | Defeat Astellarn the First Celestial while not in a group. (X/10) | Yes | Astellarn | 5 | |
10 | Besting the Celestial Solo Kills III | Defeat Astellarn the First Celestial while not in a group. (X/25) | Yes | Astellarn | 5 | |
11 | Besting the Celestial Solo Kills IV | Defeat Astellarn the First Celestial while not in a group. (X/50) | Yes | Astellarn | 5 | |
12 | Besting the Celestial Solo Kills V | Defeat Astellarn the First Celestial while not in a group. (X/75) | Yes | Astellarn | 5 | |
13 | Besting the Celestial Solo Kills VI | Defeat Astellarn the First Celestial while not in a group. (X/100) | Yes | Astellarn | 5 | |
6 | Besting the Celestial V | Defeat Astellarn the First Celestial. (X/75) | Yes | Astellarn | 5 | |
7 | Besting the Celestial VI | Defeat Astellarn the First Celestial. (X/100) | Yes | Astellarn | 5 | |
1 | Black Stone Dragon | Defeat the Black Stone Dragon. (X/1) | Yes | Black Stone Dragon | 0 | |
14 | Broodmother | Defeat Verak Lith without anyone dispersing their damage into a pile of eggs. | Yes | Verak Lith | 30 | |
2 | Chill Out, Bro! | Hit at least 4 magma golems at the same time with Tsunami. | Yes | N/A | 10 | |
15 | Dragonhide Infanticide | Defeat Verak Lith while ensuring every ricocheted attack is absorbed and dispersed into a pile of eggs. | Yes | Verak Lith | 20 | |
1 | Dragonkin Laboratory | Complete all of the listed achievements. | Yes | N/A | 50 | |
3 | Ebony and Irony | Heal yourself using Resonance against Alanogard the Black while wielding a black dragonhide shield. | Yes | N/A | 10 | |
4 | Elder Souls | Defeat the Emberbound Soul while having the chronicle attraction curse active. | Yes | N/A | 10 | |
5 | Elite Dungeons and Dragons | Defeat every miniboss inside the Dragonkin Laboratory. | Yes | N/A | 20 | |
14 | Four in Hand | Defeat all 4 black hands, within 10 seconds after defeating the first, during the Black Stone Dragon fight. | Yes | Black Stone Dragon | 10 | |
15 | Get Back, Hand! | Use Forceful Backhand against a black hand during the Black Stone Dragon fight. | Yes | Black Stone Dragon | 5 | |
6 | Goopy Bloop Boop | Knockback a Laboratory Slime. | Yes | N/A | 5 | |
16 | Not a Moth | Defeat the Black Stone Dragon without taking damage from any shadow flames. | Yes | Black Stone Dragon | 20 | |
7 | Psychedelic Relics | Disassemble 5 rare relics from elite dungeons. (X/5) | Yes | N/A | 10 | |
17 | Shadow Wave | Wave goodbye to a black hand. | Yes | Black Stone Dragon | 5 | |
8 | Smoulders and Skully | Kill Smoulders while wearing the Demonic Skull. | Yes | N/A | 10 | |
9 | Spiderlogical Warfare | Defeat Spyndra with one of Araxxi's legs, eyes, fang or web in your inventory. | Yes | N/A | 10 | |
2 | Superiority Complex I | Defeat Verak Lith. (X/5) | Yes | Verak Lith | 5 | |
3 | Superiority Complex II | Defeat Verak Lith. (X/10) | Yes | Verak Lith | 5 | |
4 | Superiority Complex III | Defeat Verak Lith. (X/25) | Yes | Verak Lith | 5 | |
5 | Superiority Complex IV | Defeat Verak Lith. (X/50) | Yes | Verak Lith | 5 | |
8 | Superiority Complex Solo Kills I | Defeat Verak Lith while not in a group. (X/5) | Yes | Verak Lith | 5 | |
9 | Superiority Complex Solo Kills II | Defeat Verak Lith while not in a group. (X/10) | Yes | Verak Lith | 5 | |
10 | Superiority Complex Solo Kills III | Defeat Verak Lith while not in a group. (X/25) | Yes | Verak Lith | 5 | |
11 | Superiority Complex Solo Kills IV | Defeat Verak Lith while not in a group. (X/50) | Yes | Verak Lith | 5 | |
12 | Superiority Complex Solo Kills V | Defeat Verak Lith while not in a group. (X/75) | Yes | Verak Lith | 5 | |
13 | Superiority Complex Solo Kills VI | Defeat Verak Lith while not in a group. (X/100) | Yes | Verak Lith | 5 | |
6 | Superiority Complex V | Defeat Verak Lith. (X/75) | Yes | Verak Lith | 5 | |
7 | Superiority Complex VI | Defeat Verak Lith. (X/100) | Yes | Verak Lith | 5 | |
1 | Verak Lith | Defeat Verak Lith. (X/1) | Yes | Verak Lith | 0 | |
15 | We Will Fight in the Shade | Defeat Astellarn, with your entire group having taken less than 10,000 total damage from her solar storm throughout the fight. | Yes | Astellarn | 10 | |
2 | Whack Stone Dragon I | Defeat the Black Stone Dragon. (X/5) | Yes | Black Stone Dragon | 5 | |
3 | Whack Stone Dragon II | Defeat the Black Stone Dragon. (X/10) | Yes | Black Stone Dragon | 5 | |
4 | Whack Stone Dragon III | Defeat the Black Stone Dragon. (X/25) | Yes | Black Stone Dragon | 5 | |
5 | Whack Stone Dragon IV | Defeat the Black Stone Dragon. (X/50) | Yes | Black Stone Dragon | 5 | |
8 | Whack Stone Dragon Solo Kills I | Defeat the Black Stone Dragon while not in a group. (X/5) | Yes | Black Stone Dragon | 5 | |
9 | Whack Stone Dragon Solo Kills II | Defeat the Black Stone Dragon while not in a group. (X/10) | Yes | Black Stone Dragon | 5 | |
10 | Whack Stone Dragon Solo Kills III | Defeat the Black Stone Dragon while not in a group. (X/25) | Yes | Black Stone Dragon | 5 | |
11 | Whack Stone Dragon Solo Kills IV | Defeat the Black Stone Dragon while not in a group. (X/50) | Yes | Black Stone Dragon | 5 | |
12 | Whack Stone Dragon Solo Kills V | Defeat the Black Stone Dragon while not in a group. (X/75) | Yes | Black Stone Dragon | 5 | |
13 | Whack Stone Dragon Solo Kills VI | Defeat the Black Stone Dragon while not in a group. (X/100) | Yes | Black Stone Dragon | 5 | |
6 | Whack Stone Dragon V | Defeat the Black Stone Dragon. (X/75) | Yes | Black Stone Dragon | 5 | |
7 | Whack Stone Dragon VI | Defeat the Black Stone Dragon. (X/100) | Yes | Black Stone Dragon | 5 | |
10 | You Won't Like Me When I'm Sangri | Kill Sangri the Red while under the effect of Berserk. | Yes | N/A | 10 |
There are 63 achievements in this group.
# | Name | Story mode | Description | Members | Subsubcategory | ![]() |
---|---|---|---|---|---|---|
12 | A Mini Shipment | Loot the trunk in the Temple of Aminishi. | Yes | N/A | 5 | |
2 | Ambassador No Maw I | Defeat the Ambassador. (X/5) | Yes | Ambassador | 5 | |
3 | Ambassador No Maw II | Defeat the Ambassador. (X/10) | Yes | Ambassador | 5 | |
4 | Ambassador No Maw III | Defeat the Ambassador. (X/25) | Yes | Ambassador | 5 | |
5 | Ambassador No Maw IV | Defeat the Ambassador. (X/50) | Yes | Ambassador | 5 | |
8 | Ambassador No Maw Solo Kills I | Defeat the Ambassador while not in a group. (X/5) | Yes | Ambassador | 5 | |
9 | Ambassador No Maw Solo Kills II | Defeat the Ambassador while not in a group. (X/10) | Yes | Ambassador | 5 | |
10 | Ambassador No Maw Solo Kills III | Defeat the Ambassador while not in a group. (X/25) | Yes | Ambassador | 5 | |
11 | Ambassador No Maw Solo Kills IV | Defeat the Ambassador while not in a group. (X/50) | Yes | Ambassador | 5 | |
12 | Ambassador No Maw Solo Kills V | Defeat the Ambassador while not in a group. (X/75) | Yes | Ambassador | 5 | |
13 | Ambassador No Maw Solo Kills VI | Defeat the Ambassador while not in a group. (X/100) | Yes | Ambassador | 5 | |
6 | Ambassador No Maw V | Defeat the Ambassador. (X/75) | Yes | Ambassador | 5 | |
7 | Ambassador No Maw VI | Defeat the Ambassador. (X/100) | Yes | Ambassador | 5 | |
10 | The Black Stone Trilogy | Defeat Seiryu the Azure Serpent, the Black Stone Dragon and the Ambassador consecutively. | Yes | N/A | 20 | |
14 | Clenched | Defeat the Ambassador without destroying any sinister fragments. | Yes | Ambassador | 50 | |
1 | Crassian Leviathan | Defeat the Crassian Leviathan. (X/1) | Yes | Crassian Leviathan | 0 | |
15 | Crawfish Boil | Disintegrate 12 crassian ritual keepers simultaneously during the Ambassador encounter. | Yes | Ambassador | 30 | |
2 | Demon Duty | Defeat Yor'Ger the Deceiver while on a Kal'gerion demon slayer task. | Yes | N/A | 5 | |
2 | Denied the Hydra I | Defeat the Crassian Leviathan. (X/5) | Yes | Crassian Leviathan | 5 | |
3 | Denied the Hydra II | Defeat the Crassian Leviathan. (X/10) | Yes | Crassian Leviathan | 5 | |
4 | Denied the Hydra III | Defeat the Crassian Leviathan. (X/25) | Yes | Crassian Leviathan | 5 | |
5 | Denied the Hydra IV | Defeat the Crassian Leviathan. (X/50) | Yes | Crassian Leviathan | 5 | |
8 | Denied the Hydra Solo Kills I | Defeat the Crassian Leviathan while not in a group. (X/5) | Yes | Crassian Leviathan | 5 | |
9 | Denied the Hydra Solo Kills II | Defeat the Crassian Leviathan while not in a group. (X/10) | Yes | Crassian Leviathan | 5 | |
10 | Denied the Hydra Solo Kills III | Defeat the Crassian Leviathan while not in a group. (X/25) | Yes | Crassian Leviathan | 5 | |
11 | Denied the Hydra Solo Kills IV | Defeat the Crassian Leviathan while not in a group. (X/50) | Yes | Crassian Leviathan | 5 | |
12 | Denied the Hydra Solo Kills V | Defeat the Crassian Leviathan while not in a group. (X/75) | Yes | Crassian Leviathan | 5 | |
13 | Denied the Hydra Solo Kills VI | Defeat the Crassian Leviathan while not in a group. (X/100) | Yes | Crassian Leviathan | 5 | |
6 | Denied the Hydra V | Defeat the Crassian Leviathan. (X/75) | Yes | Crassian Leviathan | 5 | |
7 | Denied the Hydra VI | Defeat the Crassian Leviathan. (X/100) | Yes | Crassian Leviathan | 5 | |
14 | Dextrous Crystal | Defeat Taraket the Necromancer while the bloated monstrosity is still alive. | Yes | Taraket | 20 | |
11 | The Elite | Complete all of the listed achievements. | Yes | N/A | 0 | |
14 | Get Shredded | Defeat the Crassian Leviathan after taking at least 30,000 damage from its sweep attack. | Yes | Crassian Leviathan | 10 | |
3 | Griefing the Reef | Defeat every miniboss inside the Shadow Reef. | Yes | N/A | 20 | |
15 | Hail Hydra | Hit the Crassian Leviathan using Ice Barrage. | Yes | Crassian Leviathan | 10 | |
16 | Happy Trails | Defeat the Ambassador without anyone taking any damage from his purple corruption[sic] | Yes | Ambassador | 20 | |
16 | Harassing the Crassian | Defeat the Crassian Leviathan after allowing it to fully regenerate from below half health. | Yes | Crassian Leviathan | 20 | |
17 | Hydra Halitosis | Defeat the Crassian Leviathan without ever being stunned. | Yes | Crassian Leviathan | 5 | |
4 | I'm the Masuta Now | Defeat Masuta the Descended while wielding Masuta's warspear. | Yes | N/A | 5 | |
6 | I've Got Your Face | Defeat Quetzathog while wearing a black mask. | Yes | N/A | 5 | |
17 | Instability Never Phased Me | Defeat the Ambassador after surviving explosions from 4 unstable black holes. | Yes | Ambassador | 30 | |
5 | Island Getaway | Defeat Hanto while it is at least 4 tiles away from where it started. | Yes | N/A | 5 | |
7 | Kraken the Whip | Hit Boggoth using a lava whip's special attack. | Yes | N/A | 5 | |
8 | Monkey Sadness | Defeat Bossy McBossface's first mate. | Yes | N/A | 5 | |
2 | Reset To Phylactery Settings I | Defeat Taraket the Necromancer. (X/5) | Yes | Taraket | 5 | |
3 | Reset To Phylactery Settings II | Defeat Taraket the Necromancer. (X/10) | Yes | Taraket | 5 | |
4 | Reset To Phylactery Settings III | Defeat Taraket the Necromancer. (X/25) | Yes | Taraket | 5 | |
5 | Reset To Phylactery Settings IV | Defeat Taraket the Necromancer. (X/50) | Yes | Taraket | 5 | |
8 | Reset To Phylactery Settings Solo Kills I | Defeat Taraket the Necromancer while not in a group. (X/5) | Yes | Taraket | 5 | |
9 | Reset To Phylactery Settings Solo Kills II | Defeat Taraket the Necromancer while not in a group. (X/10) | Yes | Taraket | 5 | |
10 | Reset To Phylactery Settings Solo Kills III | Defeat Taraket the Necromancer while not in a group. (X/25) | Yes | Taraket | 5 | |
11 | Reset To Phylactery Settings Solo Kills IV | Defeat Taraket the Necromancer while not in a group. (X/50) | Yes | Taraket | 5 | |
12 | Reset To Phylactery Settings Solo Kills V | Defeat Taraket the Necromancer while not in a group. (X/75) | Yes | Taraket | 5 | |
13 | Reset To Phylactery Settings Solo Kills VI | Defeat Taraket the Necromancer while not in a group. (X/100) | Yes | Taraket | 5 | |
6 | Reset To Phylactery Settings V | Defeat Taraket the Necromancer. (X/75) | Yes | Taraket | 5 | |
7 | Reset To Phylactery Settings VI | Defeat Taraket the Necromancer. (X/100) | Yes | Taraket | 5 | |
1 | Shadow Reef | Complete all of the listed achievements. | Yes | N/A | 50 | |
9 | She Smells Sea Smells by the Sea Floor | Show Shrine Maiden Elei some sushi. | Yes | N/A | 5 | |
15 | Sinister Crystal | Defeat Taraket the Necromancer while the corpse carrier is still alive. | Yes | Taraket | 20 | |
16 | Tank and Spank | Defeat Taraket the Necromancer while both the bloated monstrosity and corpse carrier are still alive. | Yes | Taraket | 40 | |
1 | Taraket the Necromancer | Defeat Taraket the Necromancer. (X/1) | Yes | Taraket | 0 | |
1 | The Ambassador | Defeat the Ambassador. (X/1) | Yes | Ambassador | 0 | |
17 | Unworthy Dead | Kill 15 summoned skeletons within 6 seconds during the encounter with Taraket the Necromancer. | Yes | Taraket | 20 |
There are 22 achievements in this group.
# | Name | Story mode | Description | Members | ![]() |
---|---|---|---|---|---|
10 | Are You Winning, Zam? II | Defeat Zamorak at 100% enrage in a solo encounter. | Yes | 10 | |
11 | Are You Winning, Zam? III | Defeat Zamorak at 250% enrage in a solo encounter. | Yes | 15 | |
12 | Are You Winning, Zam? IV | Defeat Zamorak at 500% enrage in a solo encounter. | Yes | 20 | |
13 | Are You Winning, Zam? V | Defeat Zamorak at 750% enrage in a solo encounter. | Yes | 25 | |
14 | Are You Winning, Zam? VI | Defeat Zamorak at 1,000% enrage in a solo encounter. | Yes | 30 | |
9 | Are You Winning, Zam? I | Defeat Zamorak at 50% enrage in a solo encounter. | Yes | 5 | |
20 | By Three They Come | Offer up three sets of bones to a sacrificial altar. | Yes | 5 | |
1 | Conqueror of Chaos | Complete a full run of The Zamorakian undercity and defeat Zamorak. (X/1) | Yes | 0 | |
16 | Don't Go Wondering Down Dark Alleys Alone | Defeat every miniboss inside the Zamorakian Undercity. | Yes | 20 | |
19 | How Do You Do, Fellow Demon | Use a Greater Demon Mask on the Denizen of Infernus. | Yes | 5 | |
18 | IT'S SUPER EFFECTIVE! | Kill Smoulders whilst using a waterfiend familiar. | Yes | 5 | |
22 | The Infernal Sauce | Find and follow the recipe for the Infernal Sauce. | Yes | 5 | |
21 | The Red Wedding | Take a part in a Zamorakian wedding ceremony inside the chaos church. Requires a preacher with an unholy book, and at least two participants with the Retribution prayer active. | Yes | 5 | |
15 | The Zamorakian Undercity | Complete all of the listed achievements. | Yes | 50 | |
17 | You Ain't Nothin' But A Hound Dog | Kill Cerberus Juvenile whilst using a hellhound familiar. | Yes | 5 | |
3 | Zamo-whacked I | Defeat Zamorak, Lord of Chaos (X/5) | Yes | 5 | |
4 | Zamo-whacked II | Defeat Zamorak, Lord of Chaos (X/10) | Yes | 5 | |
5 | Zamo-whacked III | Defeat Zamorak, Lord of Chaos (X/25) | Yes | 5 | |
6 | Zamo-whacked IV | Defeat Zamorak, Lord of Chaos (X/50) | Yes | 5 | |
7 | Zamo-whacked V | Defeat Zamorak, Lord of Chaos (X/75) | Yes | 5 | |
8 | Zamo-whacked VI | Defeat Zamorak, Lord of Chaos (X/100) | Yes | 5 | |
2 | Zamorak, Lord of Chaos | Defeat Zamorak (X/1) | Yes | 0 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- patch 14 March 2022(Update):
- Increased the drop rate of items across team modes and sizes.
- Chests now hold 48 items up from 32.
- patch 12 April 2021(Update):
- A number of exploits within the Elite Dungeons have now been fixed.
- Over the coming weeks we will be looking at actions we can take against the small minority of players who exploited these issues.
- A number of exploits within the Elite Dungeons have now been fixed.
- patch 3 August 2020(Update):
- Adding Elite Dungeon lore pages to a partially complete lore book no longer creates a new lore book in your backpack if you already have one in the Bank.
- Players can no longer attack the boss from outside of the boss arena. Instead, players will now teleport inside the boss arena after the boss is activated.
- Starting a boss fight will also teleport all players within the boss area to its centre.
- patch 18 May 2020(Update):
- Combat experience calculations in Elite Dungeons now award a ratio of experience relative to the damage dealt to the defeated NPC.
- patch 17 February 2020(Update):
- Players can no longer receive the first two bosses from Elite Dungeons as Reaper assignments.
- patch 3 June 2019(Update):
- A stockpiled message is no longer displayed if the Elite Dungeon chest hits the item limit when 2 or more items fill it.
- The message to say if a drop inside an Elite Dungeon was doubled is no longer filtered.
- update 28 May 2019(Update):
- The ability to bank inside an elite dungeon and double drops without toggling has been added as a reward option for 750,000 tokens.
- Players can now teleport between Elite Dungeons using the chests outside each dungeon if they have completed the 'Impressing the Locals' quest.
- Combat dummies can be placed near and within the sight of an elite dungeon chest inside the dungeon.
- Completing an elite dungeon now counts towards the daily Dungeoneering challenge.
- Clearer message to denote if an item has been stockpiled in the elite dungeon chest.
- Players can now teleport to other elite dungeon entrances with the chest outside each dungeon.
- Lucky charms of one elite dungeon can be converted into a lucky charm of another elite dungeon.
- All shops have been merged together and can be accessed at any elite dungeon location.
- patch 15 April 2019(Update):
- Added duo loot tables across all three elite dungeons.
- Buffed the loot slightly of the elite chest and added a 1/15 chance to receive an 'ultra' elite chest that contains addition loot.
- Buffed the base loot of Temple of Aminishi on trio mode.
- Buffed the based loot value of all bosses inside the Shadow Reef, most noticeably the Ambassador.
- Added several rare high value drops to the non boss creatures and lucky charm in the Shadow Reef.
- patch 8 April 2019(Update):
- Players will no longer get ED1 spotlight effects occurring in other Elite Dungeons.
- update 25 February 2019(Update):
- Boss timers added when starting a boss fight.
- New Elite Dungeon, The Shadow Reef is released.
- Elite dungeon final bosses can now be assigned without having to rely on Reaper's Choice perk.
- patch 25 February 2019(Update):
- Fixed a potential crash in busy areas.
- Fixed a crash happening when recycling resources.
- Fixed a crash in Elite Dungeons when using the Java client.
References[edit | edit source]
- ^ Jagex. "June - RuneScape's Month Ahead (2018)." 2 June 2018. RuneScape News.
- ^ Jagex. "July - RuneScape's Month Ahead (2018)." 29 June 2018. RuneScape News.
- ^ "RuneScape Winter Reveals (RuneFest 2018)." (10:26), YouTube video. 6 October 2018.
- ^ Jagex. Mod Chaose's Twitter account. 9 September 2018. (Archived from the original on 23 October 2020.) Mod Chaose: "Full chests don't give the full 20% chance, by design. You need to intentionally toggle it off."
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