1.
Discipline Priest in Mythic+
If you are unfamiliar with Mythic+ and its associated general mechanics, youcan read more about it on our dedicated Mythic+ page below.
Dragonflight Mythic+ Season 4
For assistance with gearing your Discipline Priest for Mythic+ or othercontent, please look at our gearing guide.
Discipline Priest Gear Guide
1.1.
Discipline Priest Mythic+ Rotation
Your primary playstyle in Mythic Plus will revolve around rotating betweencasting Power Word: Radiance followed by a cast sequence of DPS spells toutilize the
Atonement provided. Single target applications ofatonement are generally not nearly as valuable due to how powerful Radiance is,but occasional use of
Flash Heal with
Surge of Light and
Power Word: Shield will be utilized.
Renew is not a very strong spell inMythic Plus content and should rarely be utilized outside of nichescenarios.
Your DPS windows following your Radiance casts will often involve a Shadowfiend/
Mindbender and
Mind Blast window giving you multiple,significant amplifiers to your offensive spells, making your Atonement healingvery significant. When you find targets in execute range,
Shadow Word: Deathbecomes a very powerful spell providing significant damage and healing throughAtonement.
The main difference between healing in dungeons versus raids is that asingle cast of Power Word: Radiance covers the entire group. Due to this,ramping does not exist as it does for raiding. This allows Discipline to be amuch more reactive spec like other healers. We can still benefit from applyingshields/damage reductions early, but it is much easier to heal unexpecteddamage comparatively. Due to this, the misconception that Discipline Priest cannot handle mistakes from your group or unexpected damage is largely untrue.
Discipline's healing rotation remains the same for Normal, Heroic, and Mythicdungeons. For more information about the Discipline Priest healing rotation,refer to the Rotation page.
Discipline Priest Rotation Guide
2.
Mythic+ Talents for Discipline Priests
For more information on talents as well as alternative talent suggestionsfor various scenarios, please refer back to the talents page.
Discipline Priest Talent Guide
3.
Dragonflight Mythic Plus Talent Builds for Discipline Priest
Shadowfiend Mythic+Mindbender Mythic+
4.
Shadowfiend Mythic+ Build for Discipline Priest
This build is our default recommended build for Mythic+ content. Utilizing the large burst windows of Shadowfiend will provide the largest gain, provided you can force the cooldown to be available at the right times with
Void Summoner. This build goes hand in hand with the
Mindbender variant, and which one you use will heavily depend on what the encounter's damage pattern looks like.
The Blaze of Light and
Twilight Equilibrium points in this build can be flexed into
Heaven's Wrath in scenarios where more cooldown reduction on
Ultimate Penitence provides significant value.
Be sure to make use of the 'Copy Export String' button to importthe build directly into your game!
5.
Mindbender Mythic+ Build for Discipline Priest
This build is the alternative build for Mythic+ content. Utilizing the smaller but more frequent windows of Mindbender will allow you to cover timings that you would not normally be able to handle due to Shadowfiend's longer cooldown. This build goes hand in hand with the
Shadowfiend variant, and which one you use will heavily depend on what the encounter's damage pattern looks like.
The Blaze of Light and
Twilight Equilibrium points in this build can be flexed into
Ultimate Penitence and
Heaven's Wrath in scenarios where Ultimate Penitence can provide significant value.
Be sure to make use of the 'Copy Export String' button to importthe build directly into your game!
5.1.
Discipline Priest Utility
Discipline Priests have a unique toolkit that allows us to heal whilealso providing substantial damage. For Mythic+, added damageis a strong factor when considering any healer. Discipline does not need tosacrifice much healing to contribute damage, making us a very enticing choicefor pushing Mythic+ keys. In addition to the damage we provide while healing,we also bring several damage reduction cooldowns, some powerful utility, andthe ability to dispel enemies. The primary abilities we have that wouldbe considered utility spells are the following:
Dispel Magic — This piece of utility allows us to dispelbuffs and effects off of enemy targets. This can be valuable in many situationswhere the buffs on various enemies can make them either significantly morethreatening via damage increases or a lot harder to kill via damagereductions.
Improved Purify — Improved Purify alters our default magicdispel to also remove Disease effects. How useful this is heavily relies on thecontent you are doing, but in situations where there are disease effects beingapplied to allies, this utility can have immense value.
Mind Control /
Dominate Mind — Both of theseabilities grant us to capability to control an enemy for a short period oftime. In most cases, this does not provide significant value, but there havebeen times in the past where dungeon or raid enemies had extremely powerfulspells we could cast by utilizing these abilities. This talent can also be usedas a general crowd control ability in many situations as well as nichescenarios to play around mythic plus affixes like Spiteful or Bolstering.
Void Tendrils — This spell provides a root to a groupof enemies but breaks easily when taking damage. This talent is best used whenused on a group of enemies you need to hold in place but are not activelytrying to kill.
Shackle Undead — While Undead enemies for Shackle Undead arenot the most common thing, this spell is very powerful when it is relevant.Always be on the lookout for Undead enemies to utilize this crowd controlability.
Mass Dispel — Mass Dispel may be one of our most powerfulpieces of utility. The ability to remove magic debuffs from an entire group ofallies or from a group of enemies with a single cast is immensely powerful.Many mechanics in both dungeons and raids have been trivialized by this spellover the years, and it will likely remain to do so in the future.
Psychic Scream — This gives us the capability to fear agroup of enemies. This is our only form of AoE crowd control, so utilizing it to interrupt or disrupt large groups of enemies makes it immensely valuable.
Power Word: Fortitude — While not the most interesting piece ofutility, being able to provide a stamina buff to the group or raid is veryvaluable in many situations. Keep this buff active on your group at alltimes.
Power Infusion — Power Infusion is an immensely powerfulspell available to us in our talent tree. This ability allows us to provide asignificant haste buff to a single player on a two-minute cooldown, most oftenused on an ally DPS player, especially when considering
Twins of the Sun Priestess.
5.2.
Specific Dungeon Talent Choices
5.2.1.
Dungeon Selector
Dungeons | Affixes |
---|---|
Algeth'ar Academy | ![]() |
Brackenhide Hollow | ![]() |
Halls of Infusion | ![]() |
Neltharus | ![]() |
Ruby Life Pools | ![]() |
The Azure Vault | ![]() |
The Nokhud Offensive | |
Uldaman: Legacy of Tyr |
Based on the selections above, you should run the following class talents:
Purify Disease
6.
Gearing for Mythic+
The primary difference you may see between Discipline Priests gearing forRaid content versus Mythic Plus content is that oftentimes, Discipline playersmay look towards DPS trinkets to push their damage contribution further whenthey feel like they already have enough healing to handle the required amountfor the specific dungeon and key level they are attempting. This is a verypersonal decision and not something you should default to doing in all cases.When you are just starting out especially, I would recommend sticking tohealing or stat proc trinkets first and only shifting to a DPS trinket or twosituationally and when you are more comfortable with the specialization.
Keep in mind that the damage from DPS trinkets DOES NOT heal throughAtonement, so you are strictly using it for DPS and not healing.
For information on what DPS trinkets can be valuable to include when runningMythic Plus, take a look at our gear page.
Discipline Priest Gear Guide
7.
Mythic+ Affixes
The way Mythic+ affixes are tiered in Dragonflight has changed quite abit since their launch in Legion.
There are three weekly affixes and one seasonal affix. The first affix isavailable instantly at levels two and three, the second affix starts at levelfour, the third affix is enabled at level seven, and the seasonal affixis at level ten.
7.1.
Tier One Affixes
Fortified — Non-boss enemies have 20% more health andinflict up to 30% increased damage. Focus on helping provide damage duringtrash packs and try to learn which packs need your attention more than others.Certain enemies have buffs that need to be dispelled. Having healingcooldowns ready and available for trash packs will prove beneficial.
Tyrannical — Boss enemies have 40% more health andinflict up to 15% increased damage. In most dungeon boss encounters, we can focus heavy damage on the boss while still healing our group.The importance of quickly killing bosses on Tyrannical is high. Disciplinebrings quite a few tools to the table to help with that.
7.2.
Tier Two Affixes
Volcanic — In combat, enemies periodically causegouts of flame to erupt beneath the feet of distant players. This affix isreasonably easy to avoid as a Discipline Priest due to our ability to heal on themove. The issue you will run into here is when other players are getting hitfrequently by the ability. Make sure to be ready to top off those who get hitquickly to avoid extra deaths.
Storming — In combat, tornadoes will periodicallyspawn and move around their spawn area for approximately 10 seconds beforedespawning. Getting hit by one of these tornadoes will damage you andthrow you into the air. There is not much specific advice for this affixexcept to avoid getting hit.
Afflicted — In combat, Afflicted Souls will spawnthat need to be single target healed before they finish their cast,else they will apply a large haste debuff to the party.
Power Word: Lifewill do a lot of heavy lifting for this affix as the souls spawn in at low HP.Having
Flash Heal procs or sending a defensive
Penance castinto them will help top them up quickly if the Power Word: Life is not enough.
Incorporeal — In combat, incorporeal beings will appearand begin to cast a spell. Interrupting the being or crowd controlling them willcause them to despawn. As a priest, we have access to
Shackle Undead withno cooldown to easily handle this, trivializing the affix.
Entangling — In combat, occasionally, vines will snareplayers, forcing you to run away from the source of the vines to break free orelse become stunned. While the vine is attached to you, you are slowed by 50%.Luckily, we have access to
Phantasm in the class tree to greatly assistwith this mechanic.
7.3.
Tier Three Affixes
Raging — Non-boss enemies enrage at 30% health remaining,becoming CC immune until defeated. Conversely to
Bolstering, you would want to help damage down specific enemiesone at a time to avoid the increased damage done and reduce the healingrequired on your team. If, for some reason, the pack is AoE’d down, and you haveseveral low-health enemies, be ready to use your cooldowns, such as
Pain Suppression,
Rapture, or
Power Word: Barrier tocounter the damage.
Sanguine — When slain, non-boss enemies leave behind alingering pool of ichor that heals their allies and damages players. The poolsleft on the ground have two specific issues that must be dealt with. Firstly,and the most obvious, is your group members (specifically melee DPS) takingdamage after killing an enemy; be ready to spot-heal these players quickly.Secondly, enemies that are casting might stand in these pools, which will healthem.
Bolstering — When any non-boss enemy dies, its death cryempowers nearby allies, increasing their damage by 20%. Thishas a 30-yard range. There is only so much you can do to help besides switchingtargets to help damage higher-health enemies. If you get 1-2 highly bolsteredenemies, be ready to cast
Pain Suppression or even
Rapture /
Power Word: Barrier if it is needed.
Mind Control or
Dominate Mind can occasionally be used to remove an enemy from combatbriefly to avoid them gaining stacks of bolstering.
Bursting — When slain, non-boss enemies explode, causingall players to suffer damage over 4 seconds (this effect stacks.) With theability to dispel this effect (with both
Purify and
Mass Dispel) this affix should only provide a little danger if managedhorribly. Casting
Rapture andcovering the party in
Power Word: Shield will mitigate manystacks on its own.
Power Word: Barrier is also a powerful toolin reducing the damage taken to a more manageable level. In difficult situations,
Pain Suppression can be used toensure you keep a single target alive.
Spiteful causes an enemy to spawn whenever any mob dies. Thisenemy will fixate on a random player and attempt to melee them for massivedamage. They will rapidly lose their health as they stay alive, so throwingcrowd control on them until they die on their own is preferred.
Void Tendrils is an option for AoE crowd-controlling a group ofSpitefuls so that they can not reach their target. Another option is utilizing
Dominate Mind to take control of a Spiteful. While the Spiteful is notvery useful under your control, you remove its ability to be a threat as wellas it helps getting yourself out of combat faster to drink if needed after apack.
Quaking — Periodically, all players emit a shockwave,inflicting damage and interrupting nearby allies. This affix can beannoying due to the spread requirement and interruptions on your casts. Be surenot to be casting when this ability finishes to avoid being spell-locked. Ifplayers are stacked when this goes off, you may have to follow up with somequick healing to top off the group.
Grievous — When injured below 90%, players will sufferincreasing damage over time until healed above 90%. Direct heals will remove astack of Grievous from the target. Attempt to play as aggressively as possibleto ensure people do not drop within range of Grievous, to begin with. Whenmultiple players have Grievous simultaneously, try to focus single target healson the targets with high stacks to keep the damage manageable.
Penancecan be used to remove multiple stacks with a single cast. Groups with solidoff-heals can provide a significant benefit during Grievous weeks.
8.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 27 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 11 Nov. 2023: Removed outdated mention.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for patch 10.1.7.
- 10 Jul. 2023: Updated talent recommendation for 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 22 Jan. 2023: Updated talent recommendation for patch 10.0.5.
- 11 Dec. 2022: Removed missed mentions of Shining Force on page.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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