A medium-sized player vault located beneath the foothills south of New Vegas, secluded but centrally located. It features all the amenities a Courier needs to make life in the Mojave a little more convenient while maintaining the realism and immersion of the game world. Aims for simplicity, style, and immersion without excessive clutter or intricacy.
For those of you that had the opportunity to enjoy Rayek's Mini-Hideout from FO3, it was the primary inspiration for the Courier Vault and my goal here has been to recapture the mood and functional simplicity of it for FONV. The Courier Vault is certainly not mini, but see for yourself, and enjoy!
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Features
*Fully functional security system for immersion
* Fully Navmeshed and companion friendly
*Ice-Cold NukaCola machine
*Water purifier for all your carried water
*Stovetop that functions as a campfire for crafting
*2 chemistry sets for making your chems (skill required)
*Medical bay
*Bedroom with Well-Rested bed and personal storage
*Display cases and mannequins for weapons and armor display
*Reloading bench and Workbench
*Ample storage for weapons, armor and general supplies
*Restoration pool for healing hp, limbs, and rads
*Simple back-story for the how and why of this place being what it is, where it is
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Location
In the foothills south of New Vegas, look for a lidded, vertical tunnel shaft due south of the Repconn Museum before you get to the Ranger safehouse. Alternately there is a functional, gear-shaped vault map marker on your world map.
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Notes
*This is my first ever crack at the GECK and the world of mod-making in general. Everything has worked fine in play-testing on multiple installations, but if you run across something wonky...
*Constructive criticism, suggestions, and general feedback are welcome.
*For optimal immersion (though not required), this mod should be used with Interior Lighting Overhaul by Sarge198 & KillerGrimm:http://www.newvegasnexus.com/downloads/file.php?id=35794
*I'm not sure about performance on lower end systems, but if you're having problems let me know and I'll see if there's anything I can do.
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Version 1.0
*Original release
Version 1.2
*Now fully navmeshed
*Additional seating, tables, and odds and ends added to Common Room for your companions to take it easy
*Moderately increased lighting in Common Room and Restoration Pool areas
*Fixed some grid alignment issues
Version 1.4 <current>
*Interior Killroom terminal moved down the hall slightly to prevent trapped companions.
*Accommodations added for companions in the Restoration Pool area.
*Fixed the computer chair problem in the bedroom, you can now have a seat at the desk.
*Cleaned up navmeshing around Living Quarters common room and medical bay to address problems with companion pathing.
*Fixed some minor alignment issues
*Addressed but did not completely resolve the Goodbye dialogue bug for NPCs in Goodsprings and Primm. This bug is due to the accidental removal of the goodbye text prompt from the dialog options menu of some NPCs resulting in the "Goodbye" option not being visible, but still being selectable and functional. I am working on a full eventual fix.
*No containers, displays, or mannequins were altered in this update.
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Requirements
There are 2 versions uploaded. Only download 1. Both versions are fully functional, the only difference is aesthetic.
Full DLC Version requires:
*Fallout New Vegas
*Dead Money DLC
*Honest Hearts DLC
*Lonesome Road DLC
*Old World Blues DLC
*New Vegas Script Extender: http://nvse.silverlock.org/
*ArchiveInvalidationInvalidated: http://www.newvegasnexus.com/downloads/file.php?id=37004
No DLC version requires:
*Fallout New Vegas
*New Vegas Script Extender: http://nvse.silverlock.org/
*ArchiveInvalidationInvalidated: http://www.newvegasnexus.com/downloads/file.php?id=37004
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Installation & Use
Drop the enclosed data folder into your main Fallout New Vegas folder (that's the one with FalloutNV.exe and FalloutNVlauncher.exe in it) and allow everything to merge. Activate the Courier Vault .esp when you launch (from FOMM strongly recommended), and you're good to go. There's no need to activate the SpeedyResources.esm, but it does need to be there.
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Credits
*First and foremost, Rayek and coauthor Wyked for their phenomenal Mini-Hideout in FO3, and everyone involved in making that mod possible. http://www.fallout3nexus.com/downloads/file.php?id=6394
*Orophin for his nifty water purifier script from his Water Tower FO3 player home. http://www.fallout3nexus.com/downloads/file.php?id=2490
*Malo for the outstanding animated aquarium. http://www.fallout3nexus.com/downloads/file.php?id=6263
*AndyW for the FO3 mannequins which I based my own off of. http://www.fallout3nexus.com/downloads/file.php?id=2060
*SpeedyB64 for the awesome modder's resource pack. http://www.newvegasnexus.com/downloads/file.php?id=39551
*The folks behind NVSE and Archiveinvalidationinvalidated, without which my Fallout experience would be quite different.
*Bethesda and everyone that makes these games possible.
* All you folks that continue to make awesome mods and keep PC gaming alive and healthy
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Permissions and "Legal"
If you want to use aspects of this mod in your own, you have my permission to do so, so long as you fully credit myself and the folks above that made this mod possible, where relevant. You don't particularly need to wait for me to reply before you upload (I've got a lot going on and may be delayed getting back to you), but I'd appreciate it if you messaged me to let me know what you're up to.
Any technical adjustment to this mod as far as functionality is concerned is welcome, with the understanding that I will take a look at it and upload the adjusted file myself in place of the old file with full credit to you for your efforts.
This mod may not be uploaded in any form for any reason to any website except the New Vegas Nexus.