Black Steve (2024)

{{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Item| image = <gallery>Leather Boots.png | LeatherChainmail Boots.png | ChainmailIron Boots.png | IronDiamond Boots.png | DiamondGolden Boots.png | GoldenNetherite Boots.png | Netherite</gallery>| durability = * Leather: 65* Chainmail: 195* Iron: 195* Golden: 91* Diamond: 429* Netherite: 481| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Boots|Netherite Ingot|Netherite Boots|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots|description=The durability of the two boots are added together, plus an extra 5% durability.}}==== Anvil ====Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.==== Crafting ====You can craft two sets of boots together using a crafting table, but enchantments are removed.=== Mob loot ===If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.=== Chest loot ==={{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}=== Trading ==={{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.{{notelist}}=== Bartering ===[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].=== Fishing ===Leather boots can be caught as a "junk" item when [[fishing]].== Usage ==Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by boots.{| class="wikitable" data-description="Boots defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| rowspan="3" | {{armor|1}}|-!scope="row" | Golden|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|2}}|-!scope="row" | Diamond| rowspan="2" | {{armor|3}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite boots provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Boots durability"|-! Material!Durability|-!scope="row" | Leather| 65|-!scope="row" | Golden| 91|-!scope="row" | Chainmail/Iron| 195|-!scope="row" | Diamond| 429|-!scope="row" | Netherite| 481|}=== Enchantments ===Boots can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level!! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Feather Falling]] || IV |||-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>|-| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2" />|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.=== Powder snow===Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.===Decoration===It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}==Sounds=={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather boots are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail boots are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron boots are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold boots are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond boots are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite boots are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of boots' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather boots are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain boots are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron boots are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold boots are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond boots are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite boots are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather boots are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather boots' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of boots' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|id=338|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|id=342|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|id=346|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|id=350|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|id=354|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|id=612|form=item|foot=1}}=== Item data===When leather boots are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties.***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements=={{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}==Advancements=={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}==History=={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}|Boots can now be [[crafting|crafted]] and worn.|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}{{History|java alpha}}{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.|Blacksmith villagers now sell diamond boots for 7 emeralds.|Blacksmith villagers now sell iron boots for 4–5 emeralds.|Butcher villagers now sell leather boots for 2-3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing boots.}}{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with boots.}}{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.|Armorer villagers no longer sell diamond boots.|Armorer villagers no longer sell iron boots.|Leatherworker villagers no longer sell leather boots.}}{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Boots' durability affecting value has been removed.|Boots now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside plains village tannery chests.|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.|Iron and diamond boots are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.|Golden boots can now be found in [[ruined portal]] chest.|Golden and netherite boots can be found in [[bastion remnant]] chest.}}{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|Added a quick equip for boots to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.|[[Item repair]] can now repair boots.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History|PS4}}{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History|foot}}==Issues =={{issue list}}==Trivia==*Netherite boots are shorter in their item texture but are longer in their texture when being worn*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.*Leather boots are the only piece of leather armor that has the same name as other armor materials.*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.*Chainmail boots are the only boots that have transparent pixels in their texture currently==Gallery=====Enchanted Boots===<gallery>File:Enchanted Leather Boots (item).gifFile:Enchanted Chainmail Boots (item).gifFile:Enchanted Iron Boots (item).gifFile:Enchanted Golden Boots (item).gifFile:Enchanted Diamond Boots (item).gifFile:Enchanted Netherite Boots (item).gif</gallery><gallery>File:Enchanted Leather Boots.gifFile:Enchanted Chainmail Boots.gifFile:Enchanted Iron Boots.gifFile:Enchanted Golden Boots.gifFile:Enchanted Diamond Boots.gifFile:Enchanted Netherite Boots.gif</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019{{Items}}[[Category:Armor]][[ja:ブーツ]][[ko:부츠]][[pl:Buty]][[pt:Botas]][[th:รองเท้า]][[zh:靴子]]</li><li>[[Food|Food]]<br/>{{For|food in ''Minecraft Dungeons''|MCD:Food}}[[File:Eating Steve.png|thumb|right|150px]][[File:Eating Alex.png|thumb|right|150px]]'''Food''' refers to any consumable [[item]]s that, when eaten, restore [[hunger]] points and hunger saturation points, and sometimes cause [[status effect]]s. They are essential to survival, as going without them eventually causes the player to starve, causing damage until reaching {{hp|10}} in Easy [[difficulty]], and {{hp|1}} on Normal. [[Hunger#Effects of hunger|Starvation]] damage kills the player in Hard and [[Hardcore]] Mode.Food is eaten by holding {{control|use}} while having the food item selected in the hot bar or in the off-hand.[[Cake]] cannot be eaten this way, and must instead be placed on a surface before being eaten.With the exception of [[chorus fruit]], [[golden apple]]s, [[honey bottle]]s, [[milk]], and [[suspicious stew]]{{only|Java}}, food cannot be eaten when the hunger bar is completely full. In [[Creative]] Mode, any food can be consumed at any time.All food items and ingredients can be stacked in the inventory slots, except for [[milk]], [[rabbit stew]], [[mushroom stew]], [[beetroot soup]], [[suspicious stew]], and [[cake]].{{only|Java}}This page covers food items for players; blocks and items that can be eaten by other [[mob]]s are not included here.== Hunger and saturation =={{main|Hunger#Mechanics}}{{seealso|Tutorials/Hunger_management}}[[File:Raw_and_Cooked_Chicken_Comparison.png|thumb|Raw (left) and cooked (right) [[chicken]]. Eating raw chicken can give the [[player]] [[food poisoning]].]][[Player]]s have two different food statistics, one of which is visible: The hunger level is visible, and the saturation level is not.[[Saturation]] is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others. Overeating the hunger bar does not overflow to saturation.A player's current saturation level can never exceed their current hunger level. A player at a hunger level of 5, for example, can be at a maximum of 5 saturation. Food always restores hunger (raising the saturation limit) ''before'' supplying saturation. The most efficient use of food is to eat low-saturation food to fill the hunger bar, followed by high-saturation food to fill saturation. While a few hunger points may be wasted when eating nourishing food when nearly full, eating nourishing foods on a low hunger bar wastes even more points of saturation. Maximizing saturation increases the length of time (and/or the amount of damage healed) before the player needs to eat again.=== Usage ===Most foods can be eaten by holding down the right-click button with a food item in hand. It takes 1.61 seconds to eat most foods; dried kelp takes 0.865 seconds to eat. Additionally, a player can hold food in their [[offhand]] {{in|Java}}.While eating, food [[particles]] form from the player's mouth correlated with their respective food item, and produces a munching noise. Eating also slows the user significantly.Unlike other foods, [[cake]] has to be eaten by placing it, then right-clicking on its block form. Eating cake is instant and it has 7 edible slices, each giving {{hunger|2}} hunger and 0.4 hunger [[saturation]].=== Nourishment value ===Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed [[#Foods|Foods]] table for the exact hunger and saturation statistics of each food.<!-- do not change the locations of the food in this table without providing an explanation in the edit summary -->{| class="wikitable" data-description="Nourishment value" |-!Nourishment! Value !Food |- style="text-align: left;"!Great| 2.4 | {{Slot|Enchanted Golden Apple}}{{Slot|Golden Apple}}{{Slot|Golden Carrot}} |- style="text-align: left;"!Good| 1.6 | {{Slot|Cooked Mutton}}{{Slot|Cooked Porkchop}}{{Slot|Cooked Salmon}}{{Slot|Steak}} |- style="text-align: left;"!Normal| 1.2 | {{Slot|Baked Potato}}{{Slot|Beetroot}}{{Slot|Beetroot Soup}}{{Slot|Bread}}{{Slot|Carrot}}{{Slot|Cooked Chicken}}{{Slot|Cooked Cod}}{{Slot|Cooked Rabbit}}{{Slot|Mushroom Stew}}{{Slot|Rabbit Stew}}{{Slot|Suspicious Stew}} |- style="text-align: left;"! Low| 0.6 | {{Slot|Apple}}{{Slot|Chorus Fruit}}{{Slot|Dried Kelp}}<ref group="note" name="Java">{{only|java}}</ref>{{Slot|Melon Slice}}{{Slot|Poisonous Potato}}{{Slot|Potato}}{{Slot|Pumpkin Pie}}{{Slot|Raw Beef}}{{Slot|Raw Chicken}}{{Slot|Raw Mutton}}{{Slot|Raw Porkchop}}{{Slot|Raw Rabbit}}{{Slot|Sweet Berries}}<ref group="note" name="Bedrock">{{only|bedrock}}</ref> |- style="text-align: left;"!Poor | 0.2 | {{Slot|Cake}}{{Slot|Cookie}}{{Slot|Dried Kelp}}<ref group="note" name="Bedrock"/>{{Slot|Glow Berries}}{{Slot|Honey Bottle}}{{Slot|Pufferfish|link=Pufferfish (item)}}{{Slot|Raw Cod}}{{Slot|Raw Salmon}}{{Slot|Rotten Flesh}}{{Slot|Spider Eye}}{{Slot|Sweet Berries}}<ref group="note" name="Java"/>{{Slot|Tropical Fish|link=Tropical Fish (item)}} |}== Foods =={{/table}}=== Ingredients ===The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.<!-- Please leave spaces between each row in the table - this has no effect on the appearance of the table, but it makes it a lot easier on future wiki editors!-->{| class="sortable wikitable list-style-none" data-description="Ingredients"|-! Name! Icon! Used to make! Source(s)! Notes|- id="Bowl"! scope="row" | [[Bowl]]| {{Slot|Bowl}}| {{itemLink|Mushroom Stew}}* {{itemLink|Beetroot Soup}}* {{itemLink|Rabbit Stew}}* {{itemLink|Suspicious Stew}}|* [[Crafting]] from [[planks]]* [[Fishing Rod#Usage|Fishing]]* [[Turtle]] killed by [[lightning]]* Eating food made with them||- id="Cocoa Bean"! scope="row" | [[Cocoa Beans]]| {{Slot|Cocoa Beans}}| {{itemLink|Cookie}}s|* Breaking [[cocoa plant]]s* Bought from [[wandering trader]]||- id="Egg"! scope="row" | [[Egg]]| {{Slot|Egg}}|* {{itemLink|Cake}}* {{itemLink|Pumpkin Pie}}|* Laid by [[chicken]]s* Found in village fletcher chests||- id="Milk"! scope="row" | [[Milk Bucket]]| {{Slot|Milk Bucket}}| {{itemLink|Cake}}|* Milking a [[cow]], [[mooshroom]]s, or [[goat]]s* Killing a [[Wandering trader]] drinking it| Can also be consumed to clear [[status effect]]s|- id="Mushroom"! scope="row" | [[Brown Mushroom]] and [[Red Mushroom]]| {{Slot|Brown Mushroom;Red Mushroom}}| {{itemLink|Mushroom Stew}}* {{itemLink|Rabbit Stew}}* {{itemLink|Suspicious Stew}}| {{anchor|Brown Mushroom|Red Mushroom}}* Dark/shady areas* Swamp [[biome]]s* [[Mushroom fields]]* Breaking [[Huge Mushroom|huge brown or red mushrooms]]* [[The Nether]]* Using [[shears]] on a [[mooshroom|brown mooshroom or red mushroom]]* Bought from [[wandering trader]] ||- id="Flower"! scope="row" | [[Flower]]| {{Slot|Any Flower}}|{{itemLink|Suspicious Stew}}|* Breaking [[Flower]]* Using [[Bone Meal]] on a [[Grass Block]]* Bought from [[wandering trader]]* Killing [[Iron Golem]] (poppy)||- id="Pumpkin"! scope="row" | [[Pumpkin]]| {{Slot|Pumpkin}}| {{itemLink|Pumpkin Pie}}|* Harvesting mature [[pumpkin]]s grown from [[pumpkin seeds]]* Naturally occurring [[pumpkin]]s* Taiga and Snowy Taiga [[Village]]s* Bought from [[wandering trader]] ||- id="Sugar"! scope="row" | [[Sugar]]| {{Slot|Sugar}}|* {{itemLink|Cake}}* {{itemLink|Pumpkin Pie}}|* Crafting [[sugar cane]]* Dropped by [[witch]]es* Creating from its base [[element]]s {{only|bedrock|education}}* Redeemed from [[honey bottle]] on a crafting table ||- id="Wheat"! scope="row" | [[Wheat]]| {{Slot|Wheat}}|* {{itemLink|Bread}}* {{itemLink|Cake}}* {{itemLink|Cookie}}s|* Harvesting mature [[wheat]]* Found in [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], [[Ocean Ruins#Loot|ocean ruins]], and [[Pillager Outpost#Loot|pillager outpost]] chest* Crafting [[hay bale]]s||- id="Gold Nugget"! scope="row" | [[Gold Nugget]]| {{Slot|Gold Nugget}}| {{itemLink|Golden Carrot}}|* Crafting [[gold ingot]]s* Dropped by [[zombified piglin]]s* Found in [[Shipwreck#Loot|shipwreck]], [[Igloo#Loot|igloo]], [[Village#Loot|village]], and [[Ocean Ruins#Loot|ocean ruins]] chest* Smelting golden armor or tools* Mining [[nether gold ore]] without [[Silk Touch]]||- id="Gold Ingot"! scope="row" | [[Gold Ingot]]| {{Slot|Gold Ingot}}| {{itemLink|Golden Apple}}|* Crafting [[gold block]]s or [[gold nugget]]s* Rarely dropped by [[zombified piglin]]s and by [[Drowned]]* Smelting [[gold ore]] or [[nether gold ore]]* Found in [[Shipwreck#Loot|shipwreck]], [[Jungle Pyramid#Structure:Loot|jungle pyramid]], [[Dungeon#Loot|dungeon]], [[Woodland Mansion#Loot|woodland mansion]], [[Nether Fortress#Loot|nether fortress]], [[End city#Loot|end city]], [[Mineshaft#Loot|mineshaft]], [[Village#Structure:Loot|village]], [[Stronghold#Loot|stronghold]], [[Buried Treasure#Loot|buried treasure]] and [[Desert pyramid#Structure:Loot|desert pyramid]] chest||- id="Honey Block"! scope="row" | [[Honey Block]]| {{Slot|Honey Block}}| {{itemLink|Honey Bottle}}|* Crafting [[honey bottle]]s||}== Sounds =={{Sound table/Entity/Food}}== Achievements =={{load achievements|Pork Chop;Iron Belly;Rabbit Season;Overpowered;Castaway;Delicious Fish;The Lie;Bake Bread;Time For Stew}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;A Furious co*cktail;How Did We Get Here;Fishy Business}}== History =={{History|java classic}}{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how food would work in [[survival]] mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."}}{{History||0.24_SURVIVAL_TEST|[[Mushroom]]s are now edible, making them the first food to be added in the game. At this point, food restores [[health]] instead of [[hunger]], and are eaten instantly without sound or animation. Pigs drop them upon death.}}{{History|java indev}}{{History||0.31|snap=20091231-2|Added [[apple]]s, which are currently non-functional.}}{{History|||snap=20100110|Apples are now edible, and restore {{hp|4}} each.}}{{History|||snap=?|Mushrooms are no longer edible.}}{{History|||snap=20100130|Added [[mushroom stew]], which restores {{hp|8}} health.}}{{History||20100206|Added [[wheat]] and [[bread]].|Mushroom stew now restores {{hp|10}} health.}}{{History||20100219|[[Pig]]s now drop [[raw porkchop]]s, which can be [[smelt]]ed to become [[cooked porkchop]]s.}}{{History|java infdev}}{{History||20100227-1|Added [[golden apple]]s. At this point, they were crafted with [[block of gold]], and restored {{hp|20}}.}}{{History|java alpha}}{{History||v1.0.8|Added [[milk]], which was at this point unobtainable and the player could not use it in any way.}}{{History||v1.0.11|Milk can now be obtained in the game, by milking a [[cow]] with an empty [[bucket]].}}{{History||v1.0.14|With the addition of [[chicken]]s, [[egg]]s are now in the game, but have no use. Chickens do not drop raw chicken at this point in time.}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Added [[pumpkin]]s, but not pumpkin seeds.|Added [[raw fish]] and [[cooked fish]], obtainable through [[fishing]].}}{{History||v1.2.3|Eating food now functions correctly in multiplayer.}}{{History|java beta}}{{History||1.2|Added [[sugar]] and [[cake]].}}{{History||1.4|[[Cocoa beans]] now appear naturally in the game; since Beta 1.2, they were available only through inventory editors.|Added [[cookie]]s.}}{{History||1.5|Pigs now drop cooked porkchops if killed while on fire.}}{{History||1.8|snap=Pre-release|Added [[melon]]s, [[melon seeds]], and [[pumpkin seeds]].|Added [[raw chicken]] as a drop from chickens, which can be smelted into [[cooked chicken]].|Added [[raw beef]] as a drop from cows, which can be smelted into [[steak]].|Added [[rotten flesh]] as a new drop from [[zombie]]s.|Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.|Added [[hunger bar]]; now food restores hunger instead of health.|Food now stacks in the inventory, with the exception of cake, mushroom stew, and milk.|[[Huge mushroom]]s were added as a new source for [[mushroom]]s.|With the addition of the hunger bar, golden apples now restore {{Hunger|10}} and give 30 seconds of [[regeneration]], but do not heal health directly anymore.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Mushrooms can now be obtained from the mushroom island [[biome]], via the huge mushrooms, random scattered mushrooms, or the new [[mooshroom]]s.|[[Milk]] can be used to nullify the effects of [[potion]]s.|[[Spider]]s now drop [[Spider Eye|eyes]].}}{{History||1.1|snap=release|Golden apples are now made with [[gold nugget]]s instead of blocks of gold, restore {{Hunger|4}} and give 4 seconds of regeneration.}}{{History||1.3.1|snap=12w21a|Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.|[[Cocoa Beans]] are now a crop, making all food items a renewable resource.}}{{History||1.4.2|snap=12w34a|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.|Potatoes can be cooked to make [[baked potato]]es|Harvesting potatoes may give 0–2 [[poisonous potato]]es.|Carrots can be crafted into [[golden carrot]]s.|Added [[pumpkin pie]], making [[pumpkin]]s a food ingredient.}}{{History||1.7.2|snap=13w36a|Added [[tropical fish (item)|clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish (item)|pufferfish]].}}{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6, with a corresponding reduction in saturation restored.|Carrots now restore {{Hunger|3}} hunger points instead of 4, with a corresponding reduction in saturation restored.}}{{History|||snap=14w27a|Added [[Raw Mutton|raw]] and [[cooked mutton]], [[Raw Rabbit|raw]] and [[cooked rabbit]], and [[rabbit stew]].}}{{History||1.9|snap=15w31a|Added [[chorus fruit]], [[beetroot]] and [[beetroot soup]].|Enchanted golden apples are no longer craftable, making them no longer renewable.}}{{History||1.13|snap=18w07a|Added [[dried kelp]], which is edible.}}{{History||1.14|snap=18w43a|Added [[suspicious stew]].}}{{History|||snap=18w49a|Added [[sweet berries]].}}{{History||1.15|snap=19w34a|Added [[honey bottle]]s.}}{{History|||snap=19w35a|[[Honey bottle]]s now remove [[poison]] effects when consumed.}}{{History|||snap=19w46a|All foods can now be consumed in Creative mode, including cake.}}{{History||1.17|snap=21w05a|Added [[glow berries]].}}{{History|pocket alpha}}{{History||v0.4.0|Added the first food items: [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]]s, and [[cooked porkchop]].}}{{History||v0.5.0|Added [[melon]]s, [[melon slice]]s, and [[melon seeds]].}}{{History||v0.7.0|Added [[milk]] and [[cake]].}}{{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[carrot]]s, [[potato]]es, and [[baked potato]]es.}}{{History|||snap=build 2|Added [[beetroot]]s and [[beetroot soup]].}}{{History||v0.9.0|snap=build 1|[[Potato]]es and [[carrot]]s can be obtainable from zombies (rare drop) or harvested.|Added [[cookie]]s.}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]] as a new drop from [[zombie]]s, at this time, it inflicts poison.|Added [[Raw Fish|raw]] and [[cooked fish]], [[clownfish]], [[Raw Salmon|raw]] and [[cooked salmon]], and [[pufferfish]].}}{{History|||snap=build 4|[[Milk]] can be used to nullify the effects of [[potion]]s.}}{{History||v0.12.1|snap=build 1|Eating food now restores hunger.|[[Spider]]s now drop [[Spider Eye|eyes]].|Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.}}{{History||v0.13.0|snap=build 1|Hunger restored by food now matches Minecraft PC.|Added raw rabbit, cooked rabbit, and [[rabbit stew]].}}{{History||v0.15.0|snap=build 1|Added raw mutton and cooked mutton.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Added chorus fruit.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Added [[dried kelp]], which is edible.}} {{History||1.7.0|snap=beta 1.7.0.2|Food can now be eaten in creative mode and on peaceful difficulty.}}{{History||1.10.0|snap=beta 1.10.0.3|Added [[sweet berries]].}}{{History||1.13.0|snap=beta 1.13.0.9|Added [[suspicious stew]].}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]].}}{{History||1.17.0|snap=beta 1.16.220.52|Added [[glow berries]].}}{{History|foot}}{{items}}[[Category:Food]][[cs:Potraviny]][[de:Hunger]][[es:Comida]][[fr:Nourriture]][[hu:Étel]][[it:Cibo]][[ja:食料]][[ko:식료품]][[nl:Voedsel]][[pl:Jedzenie]][[pt:Alimento]][[ru:Еда]][[th:อาหาร]][[uk:Їжа]][[zh:食物]]</li></ul></nowiki>
Black Steve (2024)

FAQs

Black Steve? ›

Black Steve was a passive mob. It had no animation, so it glided aimlessly around the world in the same pose and occasionally jumped, although no jumping animation existed either. As a result, it would simply be raised off of the ground and then fall back down.

Who is Black Steve? ›

Black Steve was a passive mob. It had no animation, so it glided aimlessly around the world in the same pose and occasionally jumped, although no jumping animation existed either. As a result, it would simply be raised off of the ground and then fall back down.

What is the black version of Steve? ›

black Steve was a passive mob added to minecraft along with beast boy and Rana in 2010. he was deleted shortly after. he looks like a cartoony version of Steve, but black.

Why was athletic Steve removed? ›

Conversation. 4j minecraft was a wild, there was also a default skin called “athlete steve” that got removed from the game for being racist.

Who is Steve in that dirty black bag? ›

Christian Cooke as Steve, a Greenvale homesteader who strongly believes in God and insistently works his land despite the drought which hit the area for five years.

Are Steve and Alex dating? ›

According to Lego Club Magazine, Steve and Alex are in a romantic relationship and have distinct interests outside of their shared aptitude for building: Steve has a penchant for mining and alchemy, whereas Alex prefers exploring and hunting.

Who is the comedian Steve black guy? ›

Broderick Stephen Harvey Sr.

(born January 17, 1957) is an American television host, producer, actor, and comedian. He hosts The Steve Harvey Morning Show, Family Feud, Celebrity Family Feud, Family Feud Africa, the arbitration-based court comedy Judge Steve Harvey, and he formerly hosted the Miss Universe competition.

Who is the evil version of Steve? ›

Unlike other Steves during the earlier parts of the series who were frightened and confused about their surroundings, Dark Steve is the first Steve to be truly malicious, evil and malevolent, seeking to actively harm people and do whatever it takes to get what he wants.

Is Steve gender neutral? ›

Though jokingly given the name "Steve," Minecraft's lead character is supposed to be gender neutral, said the game's creator. All living things in the game are supposed to be gender neutral, in fact.

Who is the black version of Adam? ›

Black Adam, real name Teth-Adam (Arabic: تيث آدم), is a fictional character appearing in American comic books published by DC Comics. He was created by Otto Binder and C. C. Beck, and first appeared in the debut issue of Fawcett Comics' The Marvel Family comic book in December 1945.

Why was Steve's beard removed? ›

To get the answer out of the way first, yes, Steve has a beard. However, it's long been confused for a smile and was actually removed from the character back in 2009 to make him more gender-neutral, as Alex hadn't been added to Minecraft at that point.

How fast does Steve walk? ›

That means steve actually walks 4.317 meters per 72 seconds which equals 6 centimeters per second which equals 0,216 kilometers per hour.

Why was Herobrine removed from skin pack 1? ›

Was Herobrine an actual thing in Minecraft or was it just a hoax? It was a hoax. The video went viral, everyone bothered Mojang if it was real. Mojang decided to add “Removed Herobrine” in every update to stop the players from bothering them and to make a good laugh out of it.

Is that dirty black bag worth watching? ›

Little seen, the show is an intriguing riff on the western, even if its bloody excess can be counterproductive. That Dirty Black Bag certainly doesn't lack for gruesome images... but the series is also darkly funny.

Will there be that dirty black bag season 2? ›

AMC has yet to greenlight the second season of That Dirty Black Bag, however, Booth has confirmed that it is in the writing stage and that he's contracted to do it. “I'm contracted to do it, so I would love to do it,” stated Booth, “I'd love to see the series through. I know they're writing it right now.

What state is that dirty black bag set in? ›

Though the tale takes place in a city called Greenvale, the series was shot in Spain, Italy, and Morocco. Filming locations include Spain's Tabernas Desert, as well as cities across the southernmost territory of Andalucía.

Who is Shadow Steve? ›

Shadow Steve first appeared as a mischievous annoyance to Sabre as he kept on following him and wouldn't give him a second alone. However, as time progressed he became a very ruthless, menacing, intimidating, powerful, evil, and psychopathic sad*st who only seemed to crave death at every corner.

Who is Steve Blackman in WWE? ›

Steve Blackman (born September 28, 1963) is an American martial arts instructor and former professional wrestler. He is best known for his appearances with the World Wrestling Federation (WWF, now WWE) from 1997 to 2002, where he was a frequent challenger for the promotion's mid-card titles.

Who is plague Steve? ›

Plague Steve is a major antagonist of FavreMySabre's Steve Saga, serving as a major protagonist in Season 6, one of the two main antagonists (alongside Faceless of Season 7, a supporting antagonist in Season 8 and a posthumous antagonist in subsequent seasons.

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